/* menus: -------------------------------------------------------------------------------- quickdesign_spact.menu 1. Place new spawnpoint 2. Delete selected spawnpoint 3. Move selected spawnpoint 4. Undo quickdesign_sptype1.menu 1. mp_dm_spawn - classname dm + hm + lms ihtf if "dm" is in level.playerspawnpointsmode 2. mp_tdm_spawn - classname tdm + chq + cnq + ft + hq + htf + lts + rbcnq + vip dom + ons depending on level.spawntype ihtf if "tdm" is in level.playerspawnpointsmode 3. mp_sd_spawn_attacker - classname sd + esd dom + ons depending on level.spawntype ihtf if "sdp" is in level.playerspawnpointsmode tkoth if "sd" is in level.spawn 4. mp_sd_spawn_defender - classname sd + esd dom + ons depending on level.spawntype ihtf if "sdp" is in level.playerspawnpointsmode tkoth if "sd" is in level.spawn 5. mp_ctf_spawn_allied - classname ctf + ctfb + rbctf dom + ons depending on level.spawntype ihtf if "ctfp" is in level.playerspawnpointsmode tkoth if "sd" is in level.spawn 6. mp_ctf_spawn_axis - classname ctf + ctfb + rbctf dom + ons depending on level.spawntype ihtf if "ctfp" is in level.playerspawnpointsmode tkoth if "sd" is in level.spawn quickdesign_sptype2.menu 1. mp_lib_spawn_alliesnonjail - classname lib 2. mp_lib_spawn_axisnonjail - classname lib 3. mp_lib_spawn_alliesinjail - classname lib 4. mp_lib_spawn_axisinjail - classname lib 5. mp_tkoth_spawn_allied - classname tkoth 6. mp_tkoth_spawn_axis - classname tkoth quickdesign_sptype3.menu 1. allied_flag - targetname if one exists, only allow move 2. axis_flag - targetname if one exists, only allow move 3. hqradio - targetname 4. bombzone - targetname commands: -------------------------------------------------------------------------------- P(lace), D(elete), M(ove) P D M place new spawnpoint - position yourself (origin + angles) - press V 1 1 (place) (this will auto-select new spawnpoint and set type to previous selected type (dm by default)) - press V 2 x to set spawnpoint type Delete spawnpoint - select spawnpoint - press V 1 2 (delete) Move spawnpoint - select spawnpoint - position yourself on new location (origin + angles) - press V 1 3 (move) undo function place will add the following to undo buffer */ init() { } mainDesigner() { }