tt//****************************************************************************** // Call of Duty 2 - eXtreme+ modification //****************************************************************************** // author : PatmanSan // website : http://www.patmansan.com // // mod : eXtreme+ // version : 2.9 // update : October 2013 //****************************************************************************** //****************************************************************************** // Map control settings //****************************************************************************** // Automatically try to fix errors in maprotation. // This will only happen once, until you restart the server. // 0 = disabled (default) // 1 = enable //set ex_fix_maprotation "0" // Randomize the map rotation // This will only happen once, until you restart the server. // WARNING: NOT EXECUTED IF MAP VOTING SYSTEM OR PLAYER BASED ROTATION ENABLED! // 0 = disabled (default) // 1 = enable //set ex_random_maprotation "0" // Rotate if server is empty for the set number of minutes // 0 = disabled, max = 1440, default = 15 //set ex_rotate_if_empty "15" //****************************************************************************** // Player number based map rotation controller //****************************************************************************** // Here you can set your server to use custom map rotations based on the amount // of players in the server. As more people join the server, the game will use a // different rotation. If enabled this will kick in after the first map and is // checked again at the end of a map to ensure the amount of players is detected // before the next map begins. // WARNING #1: make sure you also set the player based rotation strings! // WARNING #2: the server needs a map to start with. Either set sv_mapRotation // to the exact same string as scr_small_rotation, or set a starting map at the // very end of this file (don't forget to uncomment the "set" lines by removing // the double slashes)! // Master switch // 0 = disabled (default) // 1 = enable //set ex_pbrotate "1" // Looking for ex_pbrsmall and ex_pbrmedium? // See mapcontrol.cfg, section "Player Based Map Control Settings" for more info. // Player based map rotation //------------------------------------------------------------------------------ // This cvar sets your small map rotation. // Use it exactly like you would sv_maprotation. //set scr_small_rotation "gametype dm map mp_dajka_houn map mp_eaglegorge map mp_emt map mp_bsf_arena map mp_CBXmap map mp_bloodstone map mp_anzio map mp_zidarska map mp_bayeux map mp_bandit map mp_alburjundi map mp_german_base" // This cvar sets your medium map rotation. // Use it exactly like you would sv_maprotation. //set scr_med_rotation ""gametype tdm map mp_dajka_houn map mp_eaglegorge map mp_emt map mp_bsf_arena map mp_CBXmap map mp_bloodstone map mp_anzio map mp_zidarska map mp_bayeux map mp_bandit map mp_alburjundi map mp_german_base" // This cvar sets your large map rotation. // Use it exactly like you would sv_maprotation. //set scr_large_rotation "gametype tdm map mp_dajka_houn map mp_eaglegorge map mp_emt map mp_bsf_arena map mp_CBXmap map mp_bloodstone map mp_anzio map mp_zidarska map mp_bayeux map mp_bandit map mp_alburjundi map mp_german_base" //****************************************************************************** // Map Rotation //****************************************************************************** // Normal map rotation // WARNING: UNCOMMENT ONLY ONE! IF YOU ENABLE MORE, THE LAST ONE WILL BE ACTIVE! //------------------------------------------------------------------------------ // DM: //set sv_mapRotation "gametype tdm map mp_breakout map mp_brecourt map mp_burgundy map mp_carentan map mp_dawnville map mp_decoy map mp_downtown map mp_farmhouse map mp_harbor map mp_leningrad map mp_matmata map mp_railyard map mp_rhine map mp_toujane map mp_trainstation" // TDM: //set sv_mapRotation "gametype ctf map mp_leningrad map mp_canal_final map mp_battlelines2 map mp_gob_rats map mp_toujane map mp_le_castel map mp_dome map mp_burgundy map mp_stlo map Moh_Verschneit map mp_forestglade2 map mp_carentan map durdon_cross2 map mp_resparis2 map mp_decoy_day gametype tdm map mario2" // SD: //set sv_mapRotation "gametype sd map mp_breakout map mp_burgundy map mp_carentan map mp_dawnville map mp_decoy map mp_downtown map mp_harbor map mp_matmata map mp_railyard map mp_rhine map mp_toujane map mp_trainstation" // CTF: //set sv_mapRotation "gametype ctf map mp_breakout map mp_brecourt map mp_burgundy map mp_carentan map mp_dawnville map mp_decoy map mp_downtown map mp_farmhouse map mp_harbor map mp_leningrad map mp_matmata map mp_railyard map mp_rhine map mp_toujane map mp_trainstation" // HQ: //set sv_mapRotation "gametype hq map mp_breakout map mp_brecourt map mp_burgundy map mp_carentan map mp_dawnville map mp_decoy map mp_downtown map mp_farmhouse map mp_harbor map mp_leningrad map mp_matmata map mp_railyard map mp_rhine map mp_toujane map mp_trainstation" //****************************************************************************** // Map rotation stacker //****************************************************************************** // The sv_mapRotation string is limited to 1024 characters. If you need a longer // map rotation, split your rotation into several lines by using the rotation // stacker. You can add as many lines as you like, but always start at 1, and // don't skip numbers (no gaps). // WARNING: YOU STILL NEED TO SET THE BASE SV_MAPROTATION LINE ABOVE! //------------------------------------------------------------------------------ set sv_mapRotation "gametype tdm map mp_hcity map mp_andees_asylum map mp_ifis_bt map mp_fallen map mp_ssm map mp_D-day+7.2_beta map mp_cloa" //set sv_mapRotation "gametype tdm map mp_farmhouse map mp_leningrad map mp_matmata map mp_railyard map mp_rhine map mp_toujane map mp_trainstation" //set sv_mapRotation "gametype ctf map mp_canal3own_beta" //set sv_mapRotation1 "gametype htf map mario2 gametype tdm map sps_valle_de_leire map mp_damvalley_x2 map mtl_hobbiton2 map sps_rivera1 map mp_rdx_malta_axis" //set sv_mapRotation2 "gametype htf map mtl_pirates_day gametype tdm map mhz_bridges_day4 map mp_gob_mice map islands2 map mp_villageruins_f3" //set sv_mapRotation3 "gametype tdm map mp_salvage6" //****************************************************************************** // Map rotation control //****************************************************************************** // Clear the current map rotation should one exist // WARNING: LEAVE UNCOMMENTED AND EMPTY! set sv_maprotationcurrent "" // Starting Game Type // You are NOT required to set this if you have game type directives in your // map rotation string (like the ones below). // Valid game types: chq, cnq, ctfb, ctf, dm, dom, esd, ft, hm, htf, hq, ihtf, // lib, lms, lts, ons, rbcnq, rbctf, sd, tdm, tkoth, and vip //set g_gametype "tdm" // Starting Map // You are NOT required to set this if you have set up the rotation strings // properly, and kick-start the server with a map_rotate (either set below, // or on the command line). //map mp_carentan // Making sure it rotates // You are NOT required to set this if you have +map_rotate in the server's // startup parameters (see command line or the GSP control panel), or if you // are using the starting map above. //map_rotate