#include extreme\_ex_hudcontroller; /*------------------------------------------------------------------------------ Enhanced S&D Scripted by Nedgerblansky Edited with new features and ported over to eXtreme+ mod by Tally (16/5/2007) ------------------------------------------------------------------------------*/ main() { level.callbackStartGameType = ::Callback_StartGameType; level.callbackPlayerConnect = ::Callback_PlayerConnect; level.callbackPlayerDisconnect = ::Callback_PlayerDisconnect; level.callbackPlayerDamage = ::Callback_PlayerDamage; level.callbackPlayerKilled = ::Callback_PlayerKilled; maps\mp\gametypes\_callbacksetup::SetupCallbacks(); level.autoassign = extreme\_ex_clientcontrol::menuAutoAssign; level.allies = extreme\_ex_clientcontrol::menuAllies; level.axis = extreme\_ex_clientcontrol::menuAxis; level.spectator = extreme\_ex_clientcontrol::menuSpectator; level.weapon = extreme\_ex_clientcontrol::menuWeapon; level.secweapon = extreme\_ex_clientcontrol::menuSecWeapon; level.spawnplayer = ::spawnplayer; level.respawnplayer = ::respawn; level.updatetimer = ::updatetimer; level.endgameconfirmed = ::endMap; level.checkscorelimit = ::checkScoreLimit; // set eXtreme+ variables and precache extreme\_ex_varcache::main(); } blank(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10) { wait(0); } Callback_StartGameType() { // defaults if not defined in level script if(!isDefined(game["allies"])) game["allies"] = "american"; if(!isDefined(game["axis"])) game["axis"] = "german"; // server cvar overrides if(level.game_allies != "") game["allies"] = level.game_allies; if(level.game_axis != "") game["axis"] = level.game_axis; if(!isDefined(game["precachedone"])) { if(level.esd_campaign_mode) { level.esd_lastwinner = getCvar("scr_esd_lastwinner"); setCvar("scr_esd_lastwinner", ""); if(level.esd_lastwinner != "") { if(level.esd_lastwinner == "allies") // Last map winner attacks, loser defends { game["attackers"] = "allies"; game["defenders"] = "axis"; } else { game["attackers"] = "axis"; game["defenders"] = "allies"; } } else //they want campaign, but it's the first map { game["attackers"] = "allies"; game["defenders"] = "axis"; } } else { if(!isDefined(game["attackers"])) game["attackers"] = "allies"; if(!isDefined(game["defenders"])) game["defenders"] = "axis"; } } if(level.esd_swap_roundwinner) { level.esd_roundwinner = getCvar("scr_esd_roundwinner"); setCvar("scr_esd_roundwinner", ""); if(level.esd_roundwinner != "") { if(level.esd_roundwinner == "allies") // Last round winner attacks, loser defends { game["attackers"] = "allies"; game["defenders"] = "axis"; } else { game["attackers"] = "axis"; game["defenders"] = "allies"; } } else //they want to swap, but it's the first round { if(!isDefined(game["attackers"])) game["attackers"] = "allies"; if(!isDefined(game["defenders"])) game["defenders"] = "axis"; } } if(!isDefined(game["precachedone"])) { [[level.ex_PrecacheRumble]]("damage_heavy"); if(!level.ex_rank_statusicons) { [[level.ex_PrecacheStatusIcon]]("hud_status_dead"); [[level.ex_PrecacheStatusIcon]]("hud_status_connecting"); } [[level.ex_PrecacheShader]]("plantbomb"); [[level.ex_PrecacheShader]]("defusebomb"); [[level.ex_PrecacheShader]]("objective"); [[level.ex_PrecacheShader]]("objectiveA"); [[level.ex_PrecacheShader]]("objectiveB"); [[level.ex_PrecacheShader]]("bombplanted"); [[level.ex_PrecacheShader]]("objpoint_bomb"); [[level.ex_PrecacheShader]]("objpoint_A"); [[level.ex_PrecacheShader]]("objpoint_B"); [[level.ex_PrecacheShader]]("objpoint_star"); [[level.ex_PrecacheShader]]("hudStopwatch"); [[level.ex_PrecacheShader]]("hudstopwatchneedle"); [[level.ex_PrecacheModel]]("xmodel/mp_tntbomb"); [[level.ex_PrecacheModel]]("xmodel/mp_tntbomb_obj"); [[level.ex_PrecacheString]](&"MP_TIME_TILL_SPAWN"); [[level.ex_PrecacheString]](&"PLATFORM_PRESS_TO_SPAWN"); [[level.ex_PrecacheString]](&"PLATFORM_HOLD_TO_PLANT_EXPLOSIVES"); [[level.ex_PrecacheString]](&"PLATFORM_HOLD_TO_DEFUSE_EXPLOSIVES"); [[level.ex_PrecacheString]](&"MP_PLANTING_EXPLOSIVES"); [[level.ex_PrecacheString]](&"MP_DEFUSING_EXPLOSIVES"); } thread maps\mp\gametypes\_menus::init(); thread maps\mp\gametypes\_serversettings::init(); thread maps\mp\gametypes\_clientids::init(); thread maps\mp\gametypes\_teams::init(); thread maps\mp\gametypes\_weapons::init(); thread maps\mp\gametypes\_scoreboard::init(); thread maps\mp\gametypes\_killcam::init(); thread maps\mp\gametypes\_shellshock::init(); thread maps\mp\gametypes\_hud_teamscore::init(); thread maps\mp\gametypes\_deathicons::init(); thread maps\mp\gametypes\_damagefeedback::init(); thread maps\mp\gametypes\_healthoverlay::init(); thread maps\mp\gametypes\_objpoints::init(); thread maps\mp\gametypes\_friendicons::init(); thread maps\mp\gametypes\_spectating::init(); thread maps\mp\gametypes\_grenadeindicators::init(); thread maps\mp\gametypes\_quickmessages::init(); thread maps\mp\gametypes\_models::init(); extreme\_ex_varcache::postmapload(); game["precachedone"] = true; setClientNameMode("manual_change"); spawnpointname = "mp_sd_spawn_attacker"; spawnpoints = getentarray(spawnpointname, "classname"); if(!spawnpoints.size) { maps\mp\gametypes\_callbacksetup::AbortLevel(); return; } for(i = 0; i < spawnpoints.size; i++) spawnpoints[i] placeSpawnpoint(); spawnpointname = "mp_sd_spawn_defender"; spawnpoints = getentarray(spawnpointname, "classname"); if(!spawnpoints.size) { maps\mp\gametypes\_callbacksetup::AbortLevel(); return; } for(i = 0; i < spawnpoints.size; i++) spawnpoints[i] PlaceSpawnpoint(); level._effect["bombexplosion"] = [[level.ex_PrecacheEffect]]("fx/props/barrelexp.efx"); allowed[0] = "sd"; allowed[1] = "bombzone"; allowed[2] = "blocker"; maps\mp\gametypes\_gameobjects::main(allowed); level.progressBarY = 104; level.progressBarHeight = 12; level.progressBarWidth = 192; level.bombplanted = false; level.bombexploded = false; level.bombdefused = false; level.objectives_count = 0; level.defuseback = (level.esd_mode == 3) || (level.esd_mode == 4); level.defused_count = 0; level.roundstarted = false; level.roundended = false; level.mapended = false; level.bombmode = 0; level.exist["allies"] = 0; level.exist["axis"] = 0; game["matchpaused"] = 0; if(!isDefined(game["matchovertime"])) game["matchovertime"] = 0; if(!isDefined(game["matchstarted"])) game["matchstarted"] = false; if(!isDefined(game["timepassed"])) game["timepassed"] = 0; if(!isDefined(game["roundnumber"])) game["roundnumber"] = 0; if(!isDefined(game["roundsplayed"])) game["roundsplayed"] = 0; if(!isDefined(game["state"])) game["state"] = "playing"; level.starttime = getTime(); if(!level.ex_readyup || (level.ex_readyup && isDefined(game["readyup_done"])) ) { thread bombzones(); thread startGame(); thread updateGametypeCvars(); } // launch eXtreme+ extreme\_ex_main::main(); } dummy() { waittillframeend; if(isDefined(self)) level notify("connecting", self); } Callback_PlayerConnect() { thread dummy(); playerHudSetStatusIcon("hud_status_connecting"); self waittill("begin"); self.statusicon = ""; level notify("connected", self); self waittill("events_initialized"); lpselfnum = self getEntityNumber(); lpselfguid = self getGuid(); logPrint("J;" + lpselfguid + ";" + lpselfnum + ";" + self.name + "\n"); if(game["state"] == "intermission") { extreme\_ex_spawn::spawnIntermission(); return; } level endon("intermission"); if(level.mapended) { extreme\_ex_spawn::spawnPreIntermission(); return; } scriptMainMenu = game["menu_ingame"]; if(isDefined(self.pers["team"]) && self.pers["team"] != "spectator") { self setClientCvar("ui_allow_weaponchange", "1"); if(self.pers["team"] == "allies") self.sessionteam = "allies"; else self.sessionteam = "axis"; // Fix for spectate problem self maps\mp\gametypes\_spectating::setSpectatePermissions(); if(isDefined(self.pers["weapon"])) { spawnPlayer(); } else { extreme\_ex_spawn::spawnspectator(); if(self.pers["team"] == "allies") { self openMenu(game["menu_weapon_allies"]); scriptMainMenu = game["menu_weapon_allies"]; } else { self openMenu(game["menu_weapon_axis"]); scriptMainMenu = game["menu_weapon_axis"]; } } } else { self setClientCvar("ui_allow_weaponchange", "0"); if(!isDefined(self.pers["skipserverinfo"])) { extreme\_ex_clientcontrol::exPlayerPreServerInfo(); self openMenu(game["menu_serverinfo"]); self.pers["skipserverinfo"] = true; } self.pers["team"] = "spectator"; self.sessionteam = "spectator"; extreme\_ex_spawn::spawnspectator(); } self setClientCvar("g_scriptMainMenu", scriptMainMenu); } Callback_PlayerDisconnect() { lpselfnum = self getEntityNumber(); lpselfguid = self getGuid(); logPrint("Q;" + lpselfguid + ";" + lpselfnum + ";" + self.name + "\n"); level updateTeamStatus(); } Callback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime) { if(self.sessionteam == "spectator" || self.ex_invulnerable) return; if(game["matchpaused"]) return; friendly = undefined; // Don't do knockback if the damage direction was not specified if(!isDefined(vDir)) iDFlags |= level.iDFLAGS_NO_KNOCKBACK; // check for completely getting out of the damage if(!(iDFlags & level.iDFLAGS_NO_PROTECTION)) { if(isPlayer(eAttacker) && (self != eAttacker) && (self.pers["team"] == eAttacker.pers["team"])) { if(level.friendlyfire == "0") { return; } else if(level.friendlyfire == "1") { // Make sure at least one point of damage is done if(iDamage < 1) iDamage = 1; self finishPlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime); self thread maps\mp\gametypes\_shellshock::shellshockOnDamage(sMeansOfDeath, iDamage); self playrumble("damage_heavy"); } else if(level.friendlyfire == "2") { eAttacker.friendlydamage = true; iDamage = int(iDamage * level.ex_friendlyfire_reflect); // Make sure at least one point of damage is done if(iDamage < 1) iDamage = 1; eAttacker finishPlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime); eAttacker.friendlydamage = undefined; eAttacker thread maps\mp\gametypes\_shellshock::shellshockOnDamage(sMeansOfDeath, iDamage); eAttacker playrumble("damage_heavy"); friendly = 1; } else if(level.friendlyfire == "3") { eAttacker.friendlydamage = true; iDamage = int(iDamage * .5); // Make sure at least one point of damage is done if(iDamage < 1) iDamage = 1; self finishPlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime); self thread maps\mp\gametypes\_shellshock::shellshockOnDamage(sMeansOfDeath, iDamage); self playrumble("damage_heavy"); eAttacker finishPlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime); eAttacker.friendlydamage = undefined; eAttacker thread maps\mp\gametypes\_shellshock::shellshockOnDamage(sMeansOfDeath, iDamage); eAttacker playrumble("damage_heavy"); friendly = 2; } } else { // Make sure at least one point of damage is done if(iDamage < 1) iDamage = 1; self finishPlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime); self thread maps\mp\gametypes\_shellshock::shellshockOnDamage(sMeansOfDeath, iDamage); self playrumble("damage_heavy"); } if(isDefined(eAttacker) && eAttacker != self) eAttacker thread maps\mp\gametypes\_damagefeedback::updateDamageFeedback(); } // Do debug print if it's enabled if(getCvarInt("g_debugDamage")) { println("client:" + self getEntityNumber() + " health:" + self.health + " damage:" + iDamage + " hitLoc:" + sHitLoc); } if(level.ex_logdamage && self.sessionstate != "dead") { lpselfguid = self getGuid(); lpselfnum = self getEntityNumber(); lpselfteam = self.pers["team"]; lpselfname = self.name; if(isPlayer(eAttacker)) { lpattackguid = eAttacker getGuid(); lpattacknum = eAttacker getEntityNumber(); lpattackteam = eAttacker.pers["team"]; lpattackname = eAttacker.name; } else { lpattackguid = ""; lpattacknum = -1; lpattackteam = "world"; lpattackname = ""; } if(!isDefined(friendly) || friendly == 2) logPrint("D;" + lpselfguid + ";" + lpselfnum + ";" + lpselfteam + ";" + lpselfname + ";" + lpattackguid + ";" + lpattacknum + ";" + lpattackteam + ";" + lpattackname + ";" + sWeapon + ";" + iDamage + ";" + sMeansOfDeath + ";" + sHitLoc + "\n"); if(isDefined(friendly) && eAttacker.sessionstate != "dead") { lpselfguid = lpattackguid; lpselfnum = lpattacknum; lpselfname = lpattackname; logPrint("D;" + lpselfguid + ";" + lpselfnum + ";" + lpselfteam + ";" + lpselfname + ";" + lpattackguid + ";" + lpattacknum + ";" + lpattackteam + ";" + lpattackname + ";" + sWeapon + ";" + iDamage + ";" + sMeansOfDeath + ";" + sHitLoc + "\n"); } } } Callback_PlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration) { self endon("spawned"); self notify("killed_player"); if(self.sessionteam == "spectator") return; if(game["matchpaused"]) return; self.ex_confirmkill = extreme\_ex_killconfirmed::kcCheck(attacker, sMeansOfDeath, sWeapon); self thread extreme\_ex_main::explayerkilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc); // If the player was killed by a head shot, let players know it was a head shot kill if(sHitLoc == "head" && sMeansOfDeath != "MOD_MELEE") sMeansOfDeath = "MOD_HEAD_SHOT"; // send out an obituary message to all clients about the kill self thread extreme\_ex_obituary::main(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc); self maps\mp\gametypes\_weapons::dropWeapon(); self maps\mp\gametypes\_weapons::dropOffhand(); self.sessionstate = "dead"; playerHudSetStatusIcon("hud_status_dead"); self.dead_origin = self.origin; self.dead_angles = self.angles; if(!isDefined(self.switching_teams) && !self.ex_confirmkill) { self.pers["death"]++; self.deaths = self.pers["death"]; } lpselfguid = self getGuid(); lpselfnum = self getEntityNumber(); lpselfteam = self.pers["team"]; lpselfname = self.name; if(isPlayer(attacker)) { if(attacker == self) // killed himself { lpattackguid = lpselfguid; lpattacknum = lpselfnum; lpattackteam = lpselfteam; lpattackname = lpselfname; doKillcam = false; // switching teams if(isDefined(self.switching_teams)) { if((self.leaving_team == "allies" && self.joining_team == "axis") || (self.leaving_team == "axis" && self.joining_team == "allies")) { players = maps\mp\gametypes\_teams::CountPlayers(); players[self.leaving_team]--; players[self.joining_team]++; if((players[self.joining_team] - players[self.leaving_team]) > 1) self thread [[level.pscoreproc]](-1); } } if(isDefined(attacker.friendlydamage)) attacker iprintln(&"MP_FRIENDLY_FIRE_WILL_NOT"); } else { lpattackguid = attacker getGuid(); lpattacknum = attacker getEntityNumber(); lpattackteam = attacker.pers["team"]; lpattackname = attacker.name; doKillcam = true; // Check if reward points should be given for bash or headshot reward_points = 0; if(isDefined(sMeansOfDeath)) { if(sMeansOfDeath == "MOD_MELEE") reward_points = level.ex_reward_melee; else if(sMeansOfDeath == "MOD_HEAD_SHOT") reward_points = level.ex_reward_headshot; } points = level.ex_points_kill + reward_points; if(self.pers["team"] == lpattackteam) // killed by a friendly { if(level.ex_reward_teamkill) attacker thread [[level.pscoreproc]](0 - points); else attacker thread [[level.pscoreproc]](0 - level.ex_points_kill); } else { if(self.ex_confirmkill) { if(level.ex_kc_pdistr == 1) { kc_points = level.ex_points_kill; kc_reward = 0; points = reward_points; } else if(level.ex_kc_pdistr == 2) { kc_points = 0; kc_reward = reward_points; points = level.ex_points_kill; reward_points = 0; } else if(level.ex_kc_pdistr == 3) { kc_points = 0; kc_reward = level.ex_kc_confirmed_bonus; } else { kc_points = level.ex_points_kill; kc_reward = reward_points; points = 0; reward_points = 0; } self thread extreme\_ex_killconfirmed::kcMain(kc_points, kc_reward, false, attacker); } attacker thread [[level.pscoreproc]](points, "bonus", reward_points); } } } else // If you weren't killed by a player, you were in the wrong place at the wrong time { lpattackguid = ""; lpattacknum = -1; lpattackteam = "world"; lpattackname = ""; doKillcam = false; self thread [[level.pscoreproc]](-1); } logPrint("K;" + lpselfguid + ";" + lpselfnum + ";" + lpselfteam + ";" + lpselfname + ";" + lpattackguid + ";" + lpattacknum + ";" + lpattackteam + ";" + lpattackname + ";" + sWeapon + ";" + iDamage + ";" + sMeansOfDeath + ";" + sHitLoc + "\n"); // Stop thread if map ended on this death if(level.mapended) return; if(isDefined(self.switching_teams)) self.ex_team_changed = true; self.switching_teams = undefined; self.joining_team = undefined; self.leaving_team = undefined; body = self cloneplayer(deathAnimDuration); thread maps\mp\gametypes\_deathicons::addDeathicon(body, self.clientid, self.pers["team"], 5); if(!level.exist[self.pers["team"]]) // If the last player on a team was just killed, don't do killcam { doKillcam = false; self.skip_setspectatepermissions = true; if(level.bombplanted && level.planting_team == self.pers["team"]) { players = level.players; for(i = 0; i < players.size; i++) { player = players[i]; if(player.pers["team"] == self.pers["team"]) { player allowSpectateTeam("allies", true); player allowSpectateTeam("axis", true); player allowSpectateTeam("freelook", true); player allowSpectateTeam("none", false); } } } } delay = 2; // Delay the player becoming a spectator till after he's done dying if(level.respawndelay) self thread respawn_timer(delay); wait( [[level.ex_fpstime]](delay) ); // Also required for Callback_PlayerKilled to complete before killcam can execute if(doKillcam && level.killcam) self maps\mp\gametypes\_killcam::killcam(lpattacknum, delay, psOffsetTime, level.respawndelay); self thread respawn(); } spawnPlayer() { self endon("disconnect"); self notify("spawned"); self notify("end_respawn"); // Handle ready-up spawn tickets if(level.ex_readyup == 2 && isDefined(game["readyup_done"])) { if(!isDefined(self.pers["readyup_spawnticket"])) { if(level.ex_readyup_status == 2 && level.ex_readyup_ticketing == 1) self.pers["readyup_spawnticket"] = 1; else if(level.ex_readyup_status == 3) self.pers["readyup_spawnticket"] = 1; else { self extreme\_ex_readyup::moveToSpectators(); playerHudSetStatusIcon("hud_status_dead"); self extreme\_ex_readyup::waitForNextRound(); return; } } } resettimeout(); // Stop shellshock and rumble self stopShellshock(); self stoprumble("damage_heavy"); self.sessionteam = self.pers["team"]; self.sessionstate = "playing"; self.spectatorclient = -1; self.archivetime = 0; self.psoffsettime = 0; self.friendlydamage = undefined; self.statusicon = ""; self.maxhealth = level.ex_player_maxhealth; self.health = self.maxhealth; self.dead_origin = undefined; self.dead_angles = undefined; self extreme\_ex_main::exPreSpawn(); self.perk_insertion = false; if(level.ex_insertion) { insertion_info = extreme\_ex_specials_insertion::insertionGetFrom(self); if(insertion_info["exists"]) { self.perk_insertion = true; self spawn(insertion_info["origin"], insertion_info["angles"]); } } if(!self.perk_insertion) { if(game["attackers"] == "axis") { if(self.pers["team"] == "axis") spawnpointname = "mp_sd_spawn_attacker"; else spawnpointname = "mp_sd_spawn_defender"; } else { if(self.pers["team"] == "allies") spawnpointname = "mp_sd_spawn_attacker"; else spawnpointname = "mp_sd_spawn_defender"; } spawnpoints = getentarray(spawnpointname, "classname"); spawnpoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random(spawnpoints); if(isDefined(spawnpoint)) self spawn(spawnpoint.origin, spawnpoint.angles); else maps\mp\_utility::error("NO " + spawnpointname + " SPAWNPOINTS IN MAP"); } level updateTeamStatus(); if(!isDefined(self.pers["savedmodel"])) maps\mp\gametypes\_models::getModel(); else maps\mp\gametypes\_models::loadModel(self.pers["savedmodel"]); extreme\_ex_weapons::loadout(); if(game["roundlimit"]) { if(self.pers["team"] == game["attackers"]) self setClientCvar("cg_objectiveText", &"MP_OBJ_ATTACKERS", game["roundlimit"]); else if(self.pers["team"] == game["defenders"]) self setClientCvar("cg_objectiveText", &"MP_OBJ_DEFENDERS", game["roundlimit"]); } else { if(self.pers["team"] == game["attackers"]) self setClientCvar("cg_objectiveText", &"MP_OBJ_ATTACKERS_NOSCORE"); else if(self.pers["team"] == game["defenders"]) self setClientCvar("cg_objectiveText", &"MP_OBJ_DEFENDERS_NOSCORE"); } self thread updateTimer(); waittillframeend; self extreme\_ex_main::exPostSpawn(); self notify("spawned_player"); } respawn(updtimer) { self endon("disconnect"); self endon("end_respawn"); if(!isDefined(self.pers["weapon"])) return; if(level.ex_spectatedead) { self.sessionteam = self.pers["team"]; self.sessionstate = "spectator"; if(isDefined(self.dead_origin) && isDefined(self.dead_angles)) { origin = self.dead_origin + (0, 0, 16); angles = self.dead_angles; } else { origin = self.origin + (0, 0, 16); angles = self.angles; } self spawn(origin, angles); } if(!isDefined(updtimer)) updtimer = false; if(updtimer) self thread updateTimer(); while(isDefined(self.WaitingToSpawn)) wait( [[level.ex_fpstime]](0.05) ); self.spawned = undefined; for(;;) { if(!isDefined(self.deathcount)) self.deathcount = 0; self.deathcount++; if(self.deathcount <= level.spawnlimit) { if(!level.forcerespawn) { self thread waitRespawnButton(); self waittill("respawn"); } self thread spawnPlayer(); } else { level updateTeamStatus(); self.spawned = true; self thread extreme\_ex_spawn::spawnspectator(); } wait( [[level.ex_fpstime]](0.05) ); } } startGame() { thread startRound(); } startRound() { if(!level.esd_mode) level endon("bomb_planted"); level endon("round_ended"); game["matchstarted"] = true; // mainly to control UpdateTeamStatus game["roundnumber"]++; extreme\_ex_gtcommon::createClock(game["roundlength"] * 60); level.objectives_count = 0; level.defused_count = 0; wait( [[level.ex_fpstime]](game["roundlength"] * 60) ); if(level.roundended) return; iprintln(&"MP_TIMEHASEXPIRED"); if(!level.exist[game["attackers"]] || !level.exist[game["defenders"]]) level thread endRound("draw"); else level thread endRound(game["defenders"]); } endRound(roundwinner) { if(level.roundended) return; level.roundended = true; level notify("round_ended"); extreme\_ex_gtcommon::destroyClock(); players = level.players; for(i = 0; i < players.size; i++) { player = players[i]; player playerHudDestroy("sd_progress1"); player playerHudDestroy("sd_progress2"); player playerHudDestroy("sd_progress3"); player unlink(); player [[level.ex_eWeapon]](); if(level.ex_readyup == 2) player.pers["readyup_spawnticket"] = 1; } thread deleteBombTimers(0); objective_delete(0); thread deleteBombTimers(1); objective_delete(1); if(roundwinner == "allies") { thread [[level.tscoreproc]]("allies", 1, false); GivePointsToTeam("allies", level.roundwin_points); } else if(roundwinner == "axis") { thread [[level.tscoreproc]]("axis", 1, false); GivePointsToTeam("axis", level.roundwin_points); } levelAnnounceWinner(roundwinner); checkScoreLimit(); game["roundsplayed"]++; checkRoundLimit(); game["timepassed"] = game["timepassed"] + ((getTime() - level.starttime) / 1000) / 60.0; checkTimeLimit(); if(level.mapended) return; if(level.esd_swap_roundwinner) { if(roundwinner != "draw") setcvar("scr_esd_roundwinner", roundwinner); else setcvar("scr_esd_roundwinner", game["attackers"]); } extreme\_ex_main::exEndRound(); iprintlnbold(&"MP_STARTING_NEW_ROUND"); wait( [[level.ex_fpstime]](1) ); if(level.ex_swapteams == 1) extreme\_ex_gtcommon::swapTeams(); else if(level.ex_swapteams == 2 && game["roundnumber"] == game["halftimelimit"]) extreme\_ex_gtcommon::swapTeams(); else { level notify("restarting"); wait( [[level.ex_fpstime]](1) ); map_restart(true); } } endMap() { if(isDefined(level.bombmodel)) { if(isDefined(level.bombmodel[0])) level.bombmodel[0] stopLoopSound(); if(isDefined(level.bombmodel[1])) level.bombmodel[1] stopLoopSound(); } game["alliedscore"] = getTeamScore("allies"); game["axisscore"] = getTeamScore("axis"); if(game["alliedscore"] == game["axisscore"]) { winningteam = "tie"; losingteam = "tie"; } else if(game["alliedscore"] > game["axisscore"]) { winningteam = "allies"; losingteam = "axis"; } else { winningteam = "axis"; losingteam = "allies"; } levelAnnounceWinner(winningteam); extreme\_ex_main::exEndMap(); game["state"] = "intermission"; level notify("intermission"); winners = ""; losers = ""; players = level.players; for(i = 0; i < players.size; i++) { player = players[i]; if(winningteam == "allies" || winningteam == "axis") { lpselfguid = player getGuid(); if((isDefined(player.pers["team"])) && (player.pers["team"] == winningteam)) winners = (winners + ";" + lpselfguid + ";" + player.name); else if((isDefined(player.pers["team"])) && (player.pers["team"] == losingteam)) losers = (losers + ";" + lpselfguid + ";" + player.name); } player closeMenu(); player closeInGameMenu(); player extreme\_ex_spawn::spawnIntermission(); player playerHudRestoreStatusIcon(); } if(winningteam == "allies" || winningteam == "axis") { logPrint("W;" + winningteam + winners + "\n"); logPrint("L;" + losingteam + losers + "\n"); } if(level.esd_campaign_mode) { if(winningteam != "tie") setcvar("scr_esd_lastwinner", winningteam); else setcvar("scr_esd_lastwinner", game["attackers"]); } wait( [[level.ex_fpstime]](level.ex_intermission) ); exitLevel(false); } checkTimeLimit() { if(game["timelimit"] <= 0) return; if(game["matchpaused"]) return; if(game["timepassed"] < game["timelimit"]) return; if(level.mapended) return; level.mapended = true; iprintln(&"MP_TIME_LIMIT_REACHED"); level thread endMap(); } checkScoreLimit() { if(game["scorelimit"] <= 0) return; if(game["matchpaused"]) return; if(level.ex_bestof) { if(game["alliedscore"] < level.bestoflimit && game["axisscore"] < level.bestoflimit) return; } else if(game["alliedscore"] < game["scorelimit"] && game["axisscore"] < game["scorelimit"]) return; if(level.mapended) return; level.mapended = true; iprintln(&"MP_SCORE_LIMIT_REACHED"); level thread endMap(); } checkRoundLimit() { if(game["roundlimit"] <= 0) return; if(game["matchpaused"]) return; if(game["roundsplayed"] < game["roundlimit"]) return; if(level.mapended) return; level.mapended = true; iprintln(&"MP_ROUND_LIMIT_REACHED"); level thread endMap(); } updateGametypeCvars() { while(!level.ex_gameover && !game["matchpaused"]) { timelimit = getCvarFloat("scr_esd_timelimit"); if(game["timelimit"] != timelimit) { if(timelimit > 1440) { timelimit = 1440; setCvar("scr_esd_timelimit", "1440"); } if(timelimit < game["timelimit"]) { timepassed = 0; level.starttime = getTime(); } else timepassed = ((getTime() - level.starttime) / 1000) / 60.0; game["timelimit"] = timelimit; setCvar("ui_timelimit", game["timelimit"]); if(game["timelimit"] > 0) { //timelimit = game["timelimit"] - timepassed; //extreme\_ex_gtcommon::createClock(timelimit * 60); if(game["matchstarted"]) checkTimeLimit(); } //else extreme\_ex_gtcommon::destroyClock(); } scorelimit = getCvarInt("scr_esd_scorelimit"); if(game["scorelimit"] != scorelimit) { game["scorelimit"] = scorelimit; setCvar("ui_scorelimit", game["scorelimit"]); if(game["matchstarted"]) checkScoreLimit(); } roundlimit = getCvarInt("scr_esd_roundlimit"); if(game["roundlimit"] != roundlimit) { game["roundlimit"] = roundlimit; setCvar("ui_roundlimit", game["roundlimit"]); if(level.ex_swapteams == 2 && game["roundnumber"] < game["halftimelimit"]) game["halftimelimit"] = int((roundlimit / 2) + 0.5); if(game["matchstarted"]) checkRoundLimit(); } wait( [[level.ex_fpstime]](1) ); } } updateTeamStatus() { wait 0; // Required for Callback_PlayerDisconnect to complete before updateTeamStatus can execute if(!game["matchstarted"]) return; resettimeout(); oldvalue["allies"] = level.exist["allies"]; oldvalue["axis"] = level.exist["axis"]; level.exist["allies"] = 0; level.exist["axis"] = 0; players = level.players; for(i = 0; i < players.size; i++) { player = players[i]; if(isDefined(player.pers["team"]) && player.pers["team"] != "spectator" && player.sessionstate == "playing") level.exist[player.pers["team"]]++; } if(level.roundended || game["matchpaused"]) return; // if both allies and axis were alive and now they are both dead in the same instance if(oldvalue["allies"] && !level.exist["allies"] && oldvalue["axis"] && !level.exist["axis"]) { if(level.bombplanted) { // if allies planted the bomb, allies win if(level.planting_team == "allies") { iprintlnbold(&"MP_ALLIEDMISSIONACCOMPLISHED"); level thread endRound("allies"); return; } else // axis planted the bomb, axis win { assert(game["attackers"] == "axis"); iprintlnbold(&"MP_AXISMISSIONACCOMPLISHED"); level thread endRound("axis"); return; } } // if there is no bomb planted the round is a draw iprintlnbold(&"MP_ROUNDDRAW"); level thread endRound("draw"); return; } // if allies were alive and now they are not if(oldvalue["allies"] && !level.exist["allies"]) { // if allies planted the bomb, continue the round if(level.bombplanted && level.planting_team == "allies") return; iprintlnbold(&"MP_ALLIESHAVEBEENELIMINATED"); level thread [[level.ex_psop]]("mp_announcer_allieselim"); level thread endRound("axis"); return; } // if axis were alive and now they are not if(oldvalue["axis"] && !level.exist["axis"]) { // if axis planted the bomb, continue the round if(level.bombplanted && level.planting_team == "axis") return; iprintlnbold(&"MP_AXISHAVEBEENELIMINATED"); level thread [[level.ex_psop]]("mp_announcer_axiselim"); level thread endRound("allies"); return; } } bombzones() { maperrors = []; level.barsize = 192; wait( [[level.ex_fpstime]](0.2) ); bombzones = getentarray("bombzone", "targetname"); array = []; if(level.bombmode == 0) { for(i = 0; i < bombzones.size; i++) { bombzone = bombzones[i]; if(isDefined(bombzone.script_bombmode_original) && isDefined(bombzone.script_label)) array[array.size] = bombzone; } if(array.size == 2) { bombzone0 = array[0]; bombzone1 = array[1]; bombzoneA = undefined; bombzoneB = undefined; if(bombzone0.script_label == "A" || bombzone0.script_label == "a") { bombzoneA = bombzone0; bombzoneB = bombzone1; } else if(bombzone0.script_label == "B" || bombzone0.script_label == "b") { bombzoneA = bombzone1; bombzoneB = bombzone0; } else maperrors[maperrors.size] = "^1Bombmode original: Bombzone found with an invalid \"script_label\", must be \"A\" or \"B\""; objective_add(0, "current", bombzoneA.origin, "objectiveA"); objective_add(1, "current", bombzoneB.origin, "objectiveB"); thread maps\mp\gametypes\_objpoints::addTeamObjpoint(bombzoneA.origin + (0,0,20), "0", "allies", "objpoint_A"); thread maps\mp\gametypes\_objpoints::addTeamObjpoint(bombzoneB.origin + (0,0,20), "1", "allies", "objpoint_B"); thread maps\mp\gametypes\_objpoints::addTeamObjpoint(bombzoneA.origin + (0,0,20), "0", "axis", "objpoint_A"); thread maps\mp\gametypes\_objpoints::addTeamObjpoint(bombzoneB.origin + (0,0,20), "1", "axis", "objpoint_B"); bombzoneA thread bombzone_think(bombzoneB, 0); bombzoneB thread bombzone_think(bombzoneA, 1); } else if(array.size < 2) maperrors[maperrors.size] = "^1Bombmode original: Less than 2 bombzones found with \"script_bombmode_original\" \"1\""; else if(array.size > 2) maperrors[maperrors.size] = "^1Bombmode original: More than 2 bombzones found with \"script_bombmode_original\" \"1\""; } else if(level.bombmode == 1) { for(i = 0; i < bombzones.size; i++) { bombzone = bombzones[i]; if(isDefined(bombzone.script_bombmode_single)) array[array.size] = bombzone; } if(array.size == 1) { objective_add(0, "current", array[0].origin, "objective"); thread maps\mp\gametypes\_objpoints::addTeamObjpoint(array[0].origin + (0,0,20), "single", "allies", "objpoint_star"); thread maps\mp\gametypes\_objpoints::addTeamObjpoint(array[0].origin + (0,0,20), "single", "axis", "objpoint_star"); array[0] thread bombzone_think(); } else if(array.size < 1) maperrors[maperrors.size] = "^1Bombmode single: Less than 1 bombzone found with \"script_bombmode_single\" \"1\""; else if(array.size > 1) maperrors[maperrors.size] = "^1Bombmode single: More than 1 bombzone found with \"script_bombmode_single\" \"1\""; } else if(level.bombmode == 2) { for(i = 0; i < bombzones.size; i++) { bombzone = bombzones[i]; if(isDefined(bombzone.script_bombmode_dual)) array[array.size] = bombzone; } if(array.size == 2) { bombzone0 = array[0]; bombzone1 = array[1]; objective_add(0, "current", bombzone0.origin, "objective"); objective_add(1, "current", bombzone1.origin, "objective"); if(isDefined(bombzone0.script_team) && isDefined(bombzone1.script_team)) { if((bombzone0.script_team == "allies" && bombzone1.script_team == "axis") || (bombzone0.script_team == "axis" || bombzone1.script_team == "allies")) { objective_team(0, bombzone0.script_team); objective_team(1, bombzone1.script_team); if(bombzone0.script_team == "allies") { thread maps\mp\gametypes\_objpoints::addTeamObjpoint(bombzone0.origin + (0,0,20), "0", "allies", "objpoint_star"); thread maps\mp\gametypes\_objpoints::addTeamObjpoint(bombzone1.origin + (0,0,20), "1", "axis", "objpoint_star"); } else { thread maps\mp\gametypes\_objpoints::addTeamObjpoint(bombzone0.origin + (0,0,20), "0", "axis", "objpoint_star"); thread maps\mp\gametypes\_objpoints::addTeamObjpoint(bombzone1.origin + (0,0,20), "1", "allies", "objpoint_star"); } } else maperrors[maperrors.size] = "^1Bombmode dual: One or more bombzones missing \"script_team\" \"allies\" or \"axis\""; } bombzone0 thread bombzone_think(bombzone1); bombzone1 thread bombzone_think(bombzone0); } else if(array.size < 2) maperrors[maperrors.size] = "^1Bombmode dual: Less than 2 bombzones found with \"script_bombmode_dual\" \"1\""; else if(array.size > 2) maperrors[maperrors.size] = "^1Bombmode dual: More than 2 bombzones found with \"script_bombmode_dual\" \"1\""; } else println("^6Unknown bomb mode"); bombtriggers = getentarray("bombtrigger", "targetname"); if(bombtriggers.size < 1) maperrors[maperrors.size] = "^1No entities found with \"targetname\" \"bombtrigger\""; else if(bombtriggers.size > 1) maperrors[maperrors.size] = "^1More than 1 entity found with \"targetname\" \"bombtrigger\""; if(maperrors.size) { println("^1------------ Map Errors ------------"); for(i = 0; i < maperrors.size; i++) println(maperrors[i]); println("^1------------------------------------"); return; } bombtrigger = getent("bombtrigger", "targetname"); bombtrigger maps\mp\_utility::triggerOff(); // Kill unused bombzones and associated script_exploders accepted = []; for(i = 0; i < array.size; i++) { if(isDefined(array[i].script_noteworthy)) accepted[accepted.size] = array[i].script_noteworthy; } remove = []; bombzones = getentarray("bombzone", "targetname"); for(i = 0; i < bombzones.size; i++) { bombzone = bombzones[i]; if(isDefined(bombzone.script_noteworthy)) { addtolist = true; for(j = 0; j < accepted.size; j++) { if(bombzone.script_noteworthy == accepted[j]) { addtolist = false; break; } } if(addtolist) remove[remove.size] = bombzone.script_noteworthy; } } ents = getentarray(); for(i = 0; i < ents.size; i++) { ent = ents[i]; if(isDefined(ent.script_exploder)) { kill = false; for(j = 0; j < remove.size; j++) { if(ent.script_exploder == int(remove[j])) { kill = true; break; } } if(kill) ent delete(); } } } bombzone_think(bombzone_other, id) { level endon("round_ended"); self setteamfortrigger(game["attackers"]); self setHintString(&"PLATFORM_HOLD_TO_PLANT_EXPLOSIVES"); for(;;) { self waittill("trigger", other); if((!level.esd_mode) && isDefined(bombzone_other) && isDefined(bombzone_other.planting)) continue; if(level.roundended) continue; if(level.bombmode == 2 && isDefined(self.script_team)) team = self.script_team; else team = game["attackers"]; if(isPlayer(other) && (other.pers["team"] == team) && other isOnGround()) { while(isAlive(other) && other istouching(self) && other useButtonPressed() && (!level.roundended)) { other notify("kill_check_bombzone"); other clientclaimtrigger(self); self.planting = true; other.ex_planting = true; self setHintString(&" "); if((!level.esd_mode) && isDefined(bombzone_other)) other clientclaimtrigger(bombzone_other); hud_index = other playerHudCreate("sd_progress1", 0, level.progressBarY, 0.5, (1,1,1), 1, 0, "center_safearea", "center_safearea", "center", "middle", false, true); if(hud_index != -1) other playerHudSetShader(hud_index, "black", level.progressBarWidth, level.progressBarHeight); hud_index = other playerHudCreate("sd_progress2", level.progressBarWidth / -2, level.progressBarY, 1, (1,1,1), 1, 1, "center_safearea", "center_safearea", "left", "middle", false, true); if(hud_index != -1) { other playerHudSetShader(hud_index, "white", 1, level.progressBarHeight); other playerHudScale(hud_index, level.planttime, 0, level.progressBarWidth, level.progressBarHeight); } hud_index = other playerHudCreate("sd_progress3", 0, level.progressBarY + 20, 1, (1,1,1), 1.6, 2, "center_safearea", "center_safearea", "center", "middle", false, false); if(hud_index != -1) other playerHudSetText(hud_index, &"MP_PLANTING_EXPLOSIVES"); other playsound("MP_bomb_plant"); other linkTo(self); other [[level.ex_dWeapon]](); other.progresstime = 0; while(isAlive(other) && other useButtonPressed()) { wait( level.ex_fps_frame ); other.progresstime += level.ex_fps_frame; if(other.progresstime >= level.planttime) break; } // TODO: script error if player is disconnected/kicked here other clientreleasetrigger(self); if((!level.esd_mode) && isDefined(bombzone_other)) other clientreleasetrigger(bombzone_other); other.ex_planting = undefined; other playerHudDestroy("sd_progress1"); other playerHudDestroy("sd_progress2"); other playerHudDestroy("sd_progress3"); if(other.progresstime >= level.planttime) { if(level.esd_mode) other unlink(); other [[level.ex_eWeapon]](); other thread [[level.pscoreproc]](level.plantscore, "special"); if(isDefined(self.target)) { exploder = getent(self.target, "targetname"); if(isDefined(exploder) && isDefined(exploder.script_exploder)) level.bombexploder[id] = exploder.script_exploder; } if(!level.esd_mode) { bombzones = getentarray("bombzone", "targetname"); for(i = 0; i < bombzones.size; i++) bombzones[i] delete(); } if(level.bombmode == 1) { objective_delete(0); thread maps\mp\gametypes\_objpoints::removeTeamObjpoints("allies"); thread maps\mp\gametypes\_objpoints::removeTeamObjpoints("axis"); } else if(!level.esd_mode) { objective_delete(0); objective_delete(1); thread maps\mp\gametypes\_objpoints::removeTeamObjpoints("allies"); thread maps\mp\gametypes\_objpoints::removeTeamObjpoints("axis"); } plant = other maps\mp\_utility::getPlant(); level.bombmodel[id] = spawn("script_model", plant.origin); level.bombmodel[id].angles = plant.angles; level.bombmodel[id] setmodel("xmodel/mp_tntbomb"); level.bombmodel[id] playSound("Explo_plant_no_tick"); level.bombglow[id] = spawn("script_model", plant.origin); level.bombglow[id].angles = plant.angles; level.bombglow[id] setmodel("xmodel/mp_tntbomb_obj"); if(!level.esd_mode) { bombtrigger = getent("bombtrigger", "targetname"); bombtrigger.origin = level.bombmodel[id].origin; objective_add(0, "current", bombtrigger.origin, "objective"); thread maps\mp\gametypes\_objpoints::removeTeamObjpoints("allies"); thread maps\mp\gametypes\_objpoints::removeTeamObjpoints("axis"); thread maps\mp\gametypes\_objpoints::addTeamObjpoint(bombtrigger.origin + (0,0,20), "bomb", "allies", "objpoint_star"); thread maps\mp\gametypes\_objpoints::addTeamObjpoint(bombtrigger.origin + (0,0,20), "bomb", "axis", "objpoint_star"); level.bombplanted = true; level.lastbombplanted = true; } else { bombtrigger = self; objective_icon(id, "objective"); name = "" + id; thread maps\mp\gametypes\_objpoints::changeTeamObjpoints(name, "allies", "objpoint_star", true); thread maps\mp\gametypes\_objpoints::changeTeamObjpoints(name, "axis", "objpoint_star", true); self.bombplanted[id] = true; self.lastbombplanted[id] = true; } level.bombtimerstart = gettime(); level.planting_team = other.pers["team"]; lpselfnum = other getEntityNumber(); lpselfguid = other getGuid(); logPrint("A;" + lpselfguid + ";" + lpselfnum + ";" + other.pers["team"] + ";" + other.name + ";" + "bomb_plant" + "\n"); iprintln(&"MP_EXPLOSIVESPLANTED"); level thread soundPlanted(other); bombtrigger thread bomb_think(id); bombtrigger thread bomb_countdown(id); if(!level.esd_mode) { level notify("bomb_planted"); extreme\_ex_gtcommon::destroyClock(); return; } else if(level.defuseback) { self waittill("bomb_defuseback"); self.bombplanted[id] = false; self.bombdefused[id] = false; self setteamfortrigger(game["attackers"]); self setHintString(&"PLATFORM_HOLD_TO_PLANT_EXPLOSIVES"); break; } else return; } else { other unlink(); other [[level.ex_eWeapon]](); self setHintString(&"PLATFORM_HOLD_TO_PLANT_EXPLOSIVES"); } wait( [[level.ex_fpstime]](0.05) ); } self.planting = undefined; other.ex_planting = undefined; other thread check_bombzone(self); } } } check_bombzone(trigger) { self notify("kill_check_bombzone"); self endon("kill_check_bombzone"); self endon("disconnect"); level endon("round_ended"); while(isDefined(trigger) && !isDefined(trigger.planting) && self istouching(trigger) && isAlive(self)) wait( [[level.ex_fpstime]](0.05) ); } bomb_countdown(id) { self endon("bomb_defused"); level endon("intermission"); thread showBombTimers(id); level.bombmodel[id] playLoopSound("bomb_tick"); wait( [[level.ex_fpstime]](level.bombtimer) ); // bomb timer is up if(!level.esd_mode) { objective_delete(0); thread maps\mp\gametypes\_objpoints::removeTeamObjpoints("allies"); thread maps\mp\gametypes\_objpoints::removeTeamObjpoints("axis"); } else { objective_delete(id); name = "" + id; thread maps\mp\gametypes\_objpoints::changeTeamObjpoints(name, "allies", "", false); thread maps\mp\gametypes\_objpoints::changeTeamObjpoints(name, "axis", "", false); } thread deleteBombTimers(id); self.bombexploded[id] = true; level.bombexploded = self.bombexploded[id]; wait( [[level.ex_fpstime]](0.3) ); self notify("bomb_exploded"); // trigger exploder if it exists if(isDefined(level.bombexploder) && isDefined(level.bombexploder[id])) maps\mp\_utility::exploder(level.bombexploder[id]); // explode bomb origin = self getorigin(); range = 500; maxdamage = 2000; mindamage = 1000; self delete(); // delete the defuse trigger level.bombmodel[id] stopLoopSound(); level.bombmodel[id] delete(); level.bombglow[id] delete(); playfx(level._effect["bombexplosion"], origin); radiusDamage(origin, range, maxdamage, mindamage); level thread [[level.ex_psop]]("mp_announcer_objdest"); if((level.esd_mode == 0) || (level.esd_mode == 1) || (level.esd_mode == 3)) level thread endRound(level.planting_team); if((level.esd_mode == 2) || (level.esd_mode == 4)) level thread Check_objectives_Complete(); } bomb_think(id) { self endon("bomb_exploded"); self setteamfortrigger(game["defenders"]); self setHintString(&"PLATFORM_HOLD_TO_DEFUSE_EXPLOSIVES"); for(;;) { self waittill("trigger", other); if(level.roundended) continue; // check for having been triggered by a valid player if(isPlayer(other) && (other.pers["team"] != level.planting_team) && other isOnGround()) { while(isAlive(other) && other useButtonPressed() && (!level.roundended) && !level.bombexploded) { other notify("kill_check_bomb"); other clientclaimtrigger(self); other.ex_defusing = true; self setHintString(&" "); hud_index = other playerHudCreate("sd_progress1", 0, level.progressBarY, 0.5, (1,1,1), 1, 0, "center_safearea", "center_safearea", "center", "middle", false, true); if(hud_index != -1) other playerHudSetShader(hud_index, "black", level.progressBarWidth, level.progressBarHeight); hud_index = other playerHudCreate("sd_progress2", level.progressBarWidth / -2, level.progressBarY, 1, (1,1,1), 1, 1, "center_safearea", "center_safearea", "left", "middle", false, true); if(hud_index != -1) { other playerHudSetShader(hud_index, "white", level.progressBarWidth, level.progressBarHeight); other playerHudScale(hud_index, level.defusetime, 0, 1, level.progressBarHeight); } hud_index = other playerHudCreate("sd_progress3", 0, level.progressBarY + 20, 1, (1,1,1), 1.6, 2, "center_safearea", "center_safearea", "center", "middle", false, false); if(hud_index != -1) other playerHudSetText(hud_index, &"MP_DEFUSING_EXPLOSIVES"); other playsound("MP_bomb_defuse"); other linkTo(self); other [[level.ex_dWeapon]](); other.progresstime = 0; while(isAlive(other) && other useButtonPressed()) { wait( level.ex_fps_frame ); other.progresstime += level.ex_fps_frame; if(other.progresstime >= level.defusetime) break; } other clientreleasetrigger(self); other.ex_defusing = undefined; other playerHudDestroy("sd_progress1"); other playerHudDestroy("sd_progress2"); other playerHudDestroy("sd_progress3"); if(other.progresstime >= level.defusetime) { if(!level.esd_mode) { objective_delete(0); thread maps\mp\gametypes\_objpoints::removeTeamObjpoints("allies"); thread maps\mp\gametypes\_objpoints::removeTeamObjpoints("axis"); } else { other unlink(); other [[level.ex_eWeapon]](); if(level.defuseback) { if(id == 0) { objective_icon(0, "objectiveA"); thread maps\mp\gametypes\_objpoints::changeTeamObjpoints("0", "allies", "objpoint_A", true); thread maps\mp\gametypes\_objpoints::changeTeamObjpoints("0", "axis", "objpoint_A", true); } else { objective_icon(1, "objectiveB"); thread maps\mp\gametypes\_objpoints::changeTeamObjpoints("1", "allies", "objpoint_B", true); thread maps\mp\gametypes\_objpoints::changeTeamObjpoints("1", "axis", "objpoint_B", true); } } else { objective_delete(id); name = "" + id; thread maps\mp\gametypes\_objpoints::changeTeamObjpoints(name, "allies", "", false); thread maps\mp\gametypes\_objpoints::changeTeamObjpoints(name, "axis", "", false); } } thread deleteBombTimers(id); self notify("bomb_defused"); self.bombdefused[id] = true; level.bombmodel[id] stopLoopSound(); level.bombmodel[id] delete(); level.bombglow[id] delete(); if(!level.defuseback) self delete(); iprintln(&"MP_EXPLOSIVESDEFUSED"); level thread [[level.ex_psop]]("MP_announcer_bomb_defused"); lpselfnum = other getEntityNumber(); lpselfguid = other getGuid(); logPrint("A;" + lpselfguid + ";" + lpselfnum + ";" + other.pers["team"] + ";" + other.name + ";" + "bomb_defuse" + "\n"); other thread [[level.pscoreproc]](level.defusescore, "special"); if(!level.esd_mode) { level thread endRound(other.pers["team"]); return; } if((!level.defuseback) && (level.esd_mode == 2)) { level thread endRound(other.pers["team"]); return; } if((!level.defuseback) && level.esd_mode == 1) { level thread Check_objectives_defused(); return; } if(level.defuseback) self notify("bomb_defuseback"); return; } else { other unlink(); other [[level.ex_eWeapon]](); self setHintString(&"PLATFORM_HOLD_TO_DEFUSE_EXPLOSIVES"); } wait( [[level.ex_fpstime]](0.05) ); } self.defusing = undefined; other.ex_defusing = undefined; other thread check_bomb(self); } } } check_bomb(trigger) { self notify("kill_check_bomb"); self endon("kill_check_bomb"); self endon("disconnect"); level endon("round_ended"); while(isDefined(trigger) && !isDefined(trigger.defusing) && self istouching(trigger) && isAlive(self)) wait( [[level.ex_fpstime]](0.05) ); } sayMoveIn() { wait( [[level.ex_fpstime]](2) ); alliedsoundalias = game["allies"] + "_move_in"; axissoundalias = game["axis"] + "_move_in"; players = level.players; for(i = 0; i < players.size; i++) { player = players[i]; if(player.pers["team"] == "allies") player playLocalSound(alliedsoundalias); else if(player.pers["team"] == "axis") player playLocalSound(axissoundalias); } } showBombTimers(id) { players = level.players; for(i = 0; i < players.size; i++) { player = players[i]; if(isDefined(player.pers["team"]) && player.pers["team"] != "spectator" && player.sessionstate == "playing") player showPlayerBombTimer(id); } } showPlayerBombTimer(id) { timeleft = (level.bombtimer - (getTime() - level.bombtimerstart) / 1000); if(timeleft > 0) { if(!level.esd_mode) x = 6; else x = 6 + ((48 + 8) * id); hud_index = playerHudCreate("sd_bombtimer" + id, x, 76, 1, (1,1,1), 1, 0, "left", "top", "left", "top", false, true); if(hud_index == -1) return; playerHudSetKeepOnKill(hud_index, true); playerHudSetClock(hud_index, timeleft, level.bombtimer, "hudStopwatch", 48, 48); self.bombtimer[id] = hud_index; } } deleteBombTimers(id) { players = level.players; for(i = 0; i < players.size; i++) players[i] deletePlayerBombTimer(id); } deletePlayerBombTimer(id) { if(isDefined(self.bombtimer) && isDefined(self.bombtimer[id])) playerHudDestroy(self.bombtimer[id]); } soundPlanted(player) { if(game["allies"] == "british") alliedsound = "UK_mp_explosivesplanted"; else if(game["allies"] == "russian") alliedsound = "RU_mp_explosivesplanted"; else alliedsound = "US_mp_explosivesplanted"; axissound = "GE_mp_explosivesplanted"; level thread [[level.ex_psop]](alliedsound, "allies"); level thread [[level.ex_psop]](axissound, "axis"); wait( [[level.ex_fpstime]](1.5) ); if(level.planting_team == "allies") { if(game["allies"] == "british") alliedsound = "UK_mp_defendbomb"; else if(game["allies"] == "russian") alliedsound = "RU_mp_defendbomb"; else alliedsound = "US_mp_defendbomb"; level thread [[level.ex_psop]](alliedsound, "allies"); level thread [[level.ex_psop]]("GE_mp_defusebomb", "axis"); } else if(level.planting_team == "axis") { if(game["allies"] == "british") alliedsound = "UK_mp_defusebomb"; else if(game["allies"] == "russian") alliedsound = "RU_mp_defusebomb"; else alliedsound = "US_mp_defusebomb"; level thread [[level.ex_psop]](alliedsound, "allies"); level thread [[level.ex_psop]]("GE_mp_defendbomb", "axis"); } } Check_objectives_Complete() { level.objectives_count++; if(level.objectives_count == 2) level thread endRound(level.planting_team); } Check_objectives_defused() { level.defused_count++; if(level.defused_count == 2) { if(game["defenders"] == "allies") level thread endRound("allies"); else level thread endRound("axis"); } } GivePointsToTeam(team, points) { players = level.players; for(i = 0; i < players.size; i++) { player = players[i]; if(isAlive(player) && player.pers["team"] == team) player thread [[level.pscoreproc]](points); } } respawn_timer(delay) { self endon("disconnect"); self.WaitingToSpawn = true; respawndelay = level.respawndelay; if(level.ex_respawndelay_subzero && self.pers["score"] < 0) respawndelay += level.ex_respawndelay_subzero; if(level.ex_respawndelay_class && isDefined(self.pers["weapon"])) { weapon = self.pers["weapon"]; weapon_hit = 0; if(level.ex_respawndelay_sniper && extreme\_ex_weapons::isWeaponType(weapon, "sniper")) weapon_hit = level.ex_respawndelay_sniper; else if(level.ex_respawndelay_rifle && extreme\_ex_weapons::isWeaponType(weapon, "rifle")) weapon_hit = level.ex_respawndelay_rifle; else if(level.ex_respawndelay_mg && extreme\_ex_weapons::isWeaponType(weapon, "mg")) weapon_hit = level.ex_respawndelay_mg; else if(level.ex_respawndelay_smg && extreme\_ex_weapons::isWeaponType(weapon, "smg")) weapon_hit = level.ex_respawndelay_smg; else if(level.ex_respawndelay_shot && extreme\_ex_weapons::isWeaponType(weapon, "shotgun")) weapon_hit = level.ex_respawndelay_shot; else if(level.ex_respawndelay_rl && extreme\_ex_weapons::isWeaponType(weapon, "rl")) weapon_hit = level.ex_respawndelay_rl; if(!weapon_hit && level.ex_respawndelay_class == 2 && level.ex_wepo_secondary && isDefined(self.pers["weapon2"])) { weapon = self.pers["weapon2"]; if(level.ex_respawndelay_sniper && extreme\_ex_weapons::isWeaponType(weapon, "sniper")) weapon_hit = level.ex_respawndelay_sniper; else if(level.ex_respawndelay_rifle && extreme\_ex_weapons::isWeaponType(weapon, "rifle")) weapon_hit = level.ex_respawndelay_rifle; else if(level.ex_respawndelay_mg && extreme\_ex_weapons::isWeaponType(weapon, "mg")) weapon_hit = level.ex_respawndelay_mg; else if(level.ex_respawndelay_smg && extreme\_ex_weapons::isWeaponType(weapon, "smg")) weapon_hit = level.ex_respawndelay_smg; else if(level.ex_respawndelay_shot && extreme\_ex_weapons::isWeaponType(weapon, "shotgun")) weapon_hit = level.ex_respawndelay_shot; else if(level.ex_respawndelay_rl && extreme\_ex_weapons::isWeaponType(weapon, "rl")) weapon_hit = level.ex_respawndelay_rl; } if(weapon_hit) respawndelay += weapon_hit; } hud_index = playerHudCreate("respawn_timer", 0, -50, 0, (1,1,1), 2, 0, "center_safearea", "center_safearea", "center", "middle", false, false); if(hud_index != -1) { playerHudSetKeepOnKill(hud_index, true); playerHudSetLabel(hud_index, &"MP_TIME_TILL_SPAWN"); playerHudSetTimer(hud_index, respawndelay + delay); } wait( [[level.ex_fpstime]](delay) ); self thread updateTimer(); wait( [[level.ex_fpstime]](respawndelay) ); playerHudDestroy("respawn_timer"); self.WaitingToSpawn = undefined; } updateTimer() { if(isDefined(self.pers["team"]) && (self.pers["team"] == "allies" || self.pers["team"] == "axis") && isDefined(self.pers["weapon"])) playerHudSetAlpha("respawn_timer", 1); else playerHudSetAlpha("respawn_timer", 0); } waitRespawnButton() { self endon("disconnect"); self endon("end_respawn"); self endon("respawn"); wait 0; // Required or the "respawn" notify could happen before it's waittill has begun hud_index = playerHudCreate("respawn_text", 0, -50, 1, (1,1,1), 2, 0, "center_safearea", "center_safearea", "center", "middle", false, false); if(hud_index != -1) playerHudSetLabel(hud_index, &"PLATFORM_PRESS_TO_SPAWN"); thread removeRespawnText(); thread waitRemoveRespawnText("end_respawn"); thread waitRemoveRespawnText("respawn"); while(self useButtonPressed() != true) wait( [[level.ex_fpstime]](0.05) ); self notify("remove_respawntext"); self notify("respawn"); } removeRespawnText() { self waittill("remove_respawntext"); playerHudDestroy("respawn_text"); } waitRemoveRespawnText(message) { self endon("remove_respawntext"); self waittill(message); self notify("remove_respawntext"); }