#include extreme\_ex_hudcontroller; main() { level.callbackStartGameType = ::Callback_StartGameType; level.callbackPlayerConnect = ::Callback_PlayerConnect; level.callbackPlayerDisconnect = ::Callback_PlayerDisconnect; level.callbackPlayerDamage = ::Callback_PlayerDamage; level.callbackPlayerKilled = ::Callback_PlayerKilled; maps\mp\gametypes\_callbacksetup::SetupCallbacks(); level.autoassign = extreme\_ex_clientcontrol::menuAutoAssign; level.allies = extreme\_ex_clientcontrol::menuAllies; level.axis = extreme\_ex_clientcontrol::menuAxis; level.spectator = extreme\_ex_clientcontrol::menuSpectator; level.weapon = extreme\_ex_clientcontrol::menuWeapon; level.secweapon = extreme\_ex_clientcontrol::menuSecWeapon; level.spawnplayer = ::spawnplayer; level.respawnplayer = ::respawn; level.updatetimer = ::updatetimer; level.endgameconfirmed = ::endMap; level.checkscorelimit = ::checkScoreLimit; // set eXtreme+ variables and precache extreme\_ex_varcache::main(); } Callback_StartGameType() { // defaults if not defined in level script if(!isDefined(game["allies"])) game["allies"] = "american"; if(!isDefined(game["axis"])) game["axis"] = "german"; // server cvar overrides if(level.game_allies != "") game["allies"] = level.game_allies; if(level.game_axis != "") game["axis"] = level.game_axis; if(!level.htf_teamscore) { switch(game["allies"]) { case "american": game["hudicon_allies"] = "hudicon_american"; break; case "british": game["hudicon_allies"] = "hudicon_british"; break; default: game["hudicon_allies"] = "hudicon_russian"; break; } game["hudicon_axis"] = "hudicon_german"; } level.compassflag_allies = "compass_flag_" + game["allies"]; level.compassflag_axis = "compass_flag_" + game["axis"]; level.compassflag_none = "objective"; level.objpointflag_allies = "objpoint_flag_" + game["allies"]; level.objpointflag_axis = "objpoint_flag_" + game["axis"]; level.objpointflag_none = "objpoint_star"; level.hudflag_allies = "compass_flag_" + game["allies"]; level.hudflag_axis = "compass_flag_" + game["axis"]; if(!isDefined(game["precachedone"])) { [[level.ex_PrecacheRumble]]("damage_heavy"); if(!level.ex_rank_statusicons && !level.ex_classes_statusicons) { [[level.ex_PrecacheStatusIcon]]("hud_status_dead"); [[level.ex_PrecacheStatusIcon]]("hud_status_connecting"); } if(!level.ex_rank_statusicons) { [[level.ex_PrecacheStatusIcon]](level.hudflag_allies); [[level.ex_PrecacheStatusIcon]](level.hudflag_axis); } [[level.ex_PrecacheShader]](level.compassflag_allies); [[level.ex_PrecacheShader]](level.compassflag_axis); [[level.ex_PrecacheShader]](level.compassflag_none); [[level.ex_PrecacheShader]](level.objpointflag_allies); [[level.ex_PrecacheShader]](level.objpointflag_axis); [[level.ex_PrecacheShader]](level.objpointflag_none); [[level.ex_PrecacheShader]](level.hudflag_allies); [[level.ex_PrecacheShader]](level.hudflag_axis); if(!level.htf_teamscore) { [[level.ex_PrecacheShader]](game["hudicon_allies"]); [[level.ex_PrecacheShader]](game["hudicon_axis"]); } [[level.ex_PrecacheModel]]("xmodel/prop_flag_" + game["allies"]); [[level.ex_PrecacheModel]]("xmodel/prop_flag_" + game["axis"]); [[level.ex_PrecacheModel]]("xmodel/prop_flag_" + game["allies"] + "_carry"); [[level.ex_PrecacheModel]]("xmodel/prop_flag_" + game["axis"] + "_carry"); [[level.ex_PrecacheString]](&"MP_TIME_TILL_SPAWN"); [[level.ex_PrecacheString]](&"PLATFORM_PRESS_TO_SPAWN"); } thread maps\mp\gametypes\_menus::init(); thread maps\mp\gametypes\_serversettings::init(); thread maps\mp\gametypes\_clientids::init(); thread maps\mp\gametypes\_teams::init(); thread maps\mp\gametypes\_weapons::init(); thread maps\mp\gametypes\_scoreboard::init(); thread maps\mp\gametypes\_killcam::init(); thread maps\mp\gametypes\_shellshock::init(); if(level.htf_teamscore) thread maps\mp\gametypes\_hud_teamscore::init(); thread maps\mp\gametypes\_deathicons::init(); thread maps\mp\gametypes\_damagefeedback::init(); thread maps\mp\gametypes\_healthoverlay::init(); thread maps\mp\gametypes\_friendicons::init(); thread maps\mp\gametypes\_spectating::init(); thread maps\mp\gametypes\_grenadeindicators::init(); thread maps\mp\gametypes\_quickmessages::init(); thread maps\mp\gametypes\_models::init(); extreme\_ex_varcache::postmapload(); game["precachedone"] = true; setClientNameMode("auto_change"); spawnpointname = "mp_tdm_spawn"; spawnpoints = getentarray(spawnpointname, "classname"); if(!spawnpoints.size) { maps\mp\gametypes\_callbacksetup::AbortLevel(); return; } for(i = 0; i < spawnpoints.size; i++) spawnpoints[i] placeSpawnpoint(); allowed[0] = "tdm"; maps\mp\gametypes\_gameobjects::main(allowed); level.teamholdtime["axis"] = 0; level.teamholdtime["allies"] = 0; level.oldteamholdtime["allies"] = level.teamholdtime["allies"]; level.oldteamholdtime["axis"] = level.teamholdtime["axis"]; level.hasspawned["axis"] = false; level.hasspawned["allies"] = false; level.hasspawned["flag"] = false; level.mapended = false; FindTeamSides(); game["matchpaused"] = 0; if(!isDefined(game["matchovertime"])) game["matchovertime"] = 0; if(!isDefined(game["state"])) game["state"] = "playing"; level.starttime = getTime(); if(!level.ex_readyup || (level.ex_readyup && isDefined(game["readyup_done"])) ) { thread InitFlag(); thread startGame(); thread updateGametypeCvars(); } // launch eXtreme+ extreme\_ex_main::main(); } dummy() { waittillframeend; if(isDefined(self)) level notify("connecting", self); } Callback_PlayerConnect() { thread dummy(); playerHudSetStatusIcon("hud_status_connecting"); self waittill("begin"); self.statusicon = ""; level notify("connected", self); self waittill("events_initialized"); lpselfnum = self getEntityNumber(); lpselfguid = self getGuid(); logPrint("J;" + lpselfguid + ";" + lpselfnum + ";" + self.name + "\n"); if(game["state"] == "intermission") { extreme\_ex_spawn::spawnIntermission(); return; } level endon("intermission"); if(level.mapended) { extreme\_ex_spawn::spawnPreIntermission(); return; } scriptMainMenu = game["menu_ingame"]; if(isDefined(self.pers["team"]) && self.pers["team"] != "spectator") { self setClientCvar("ui_allow_weaponchange", "1"); if(self.pers["team"] == "allies") self.sessionteam = "allies"; else self.sessionteam = "axis"; // Fix for spectate problem self maps\mp\gametypes\_spectating::setSpectatePermissions(); if(isDefined(self.pers["weapon"])) { spawnPlayer(); } else { extreme\_ex_spawn::spawnspectator(); if(self.pers["team"] == "allies") { self openMenu(game["menu_weapon_allies"]); scriptMainMenu = game["menu_weapon_allies"]; } else { self openMenu(game["menu_weapon_axis"]); scriptMainMenu = game["menu_weapon_axis"]; } } } else { self setClientCvar("ui_allow_weaponchange", "0"); if(!isDefined(self.pers["skipserverinfo"])) { extreme\_ex_clientcontrol::exPlayerPreServerInfo(); self openMenu(game["menu_serverinfo"]); self.pers["skipserverinfo"] = true; } self.pers["team"] = "spectator"; self.sessionteam = "spectator"; extreme\_ex_spawn::spawnspectator(); } self setClientCvar("g_scriptMainMenu", scriptMainMenu); } Callback_PlayerDisconnect() { self dropFlag(); lpselfnum = self getEntityNumber(); lpselfguid = self getGuid(); logPrint("Q;" + lpselfguid + ";" + lpselfnum + ";" + self.name + "\n"); } Callback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime) { if(self.sessionteam == "spectator" || self.ex_invulnerable) return; if(game["matchpaused"]) return; friendly = undefined; // Don't do knockback if the damage direction was not specified if(!isDefined(vDir)) iDFlags |= level.iDFLAGS_NO_KNOCKBACK; // check for completely getting out of the damage if(!(iDFlags & level.iDFLAGS_NO_PROTECTION)) { if(isPlayer(eAttacker) && (self != eAttacker) && (self.pers["team"] == eAttacker.pers["team"])) { if(level.friendlyfire == "0") { return; } else if(level.friendlyfire == "1") { // Make sure at least one point of damage is done if(iDamage < 1) iDamage = 1; self finishPlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime); self thread maps\mp\gametypes\_shellshock::shellshockOnDamage(sMeansOfDeath, iDamage); self playrumble("damage_heavy"); } else if(level.friendlyfire == "2") { eAttacker.friendlydamage = true; iDamage = int(iDamage * level.ex_friendlyfire_reflect); // Make sure at least one point of damage is done if(iDamage < 1) iDamage = 1; eAttacker finishPlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime); eAttacker.friendlydamage = undefined; eAttacker thread maps\mp\gametypes\_shellshock::shellshockOnDamage(sMeansOfDeath, iDamage); eAttacker playrumble("damage_heavy"); friendly = 1; } else if(level.friendlyfire == "3") { eAttacker.friendlydamage = true; iDamage = int(iDamage * .5); // Make sure at least one point of damage is done if(iDamage < 1) iDamage = 1; self finishPlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime); self thread maps\mp\gametypes\_shellshock::shellshockOnDamage(sMeansOfDeath, iDamage); self playrumble("damage_heavy"); eAttacker finishPlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime); eAttacker.friendlydamage = undefined; eAttacker thread maps\mp\gametypes\_shellshock::shellshockOnDamage(sMeansOfDeath, iDamage); eAttacker playrumble("damage_heavy"); friendly = 2; } } else { // Make sure at least one point of damage is done if(iDamage < 1) iDamage = 1; self finishPlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime); self thread maps\mp\gametypes\_shellshock::shellshockOnDamage(sMeansOfDeath, iDamage); self playrumble("damage_heavy"); } if(isDefined(eAttacker) && eAttacker != self) eAttacker thread maps\mp\gametypes\_damagefeedback::updateDamageFeedback(); } // Do debug print if it's enabled if(getCvarInt("g_debugDamage")) { println("client:" + self getEntityNumber() + " health:" + self.health + " damage:" + iDamage + " hitLoc:" + sHitLoc); } if(level.ex_logdamage && self.sessionstate != "dead") { lpselfguid = self getGuid(); lpselfnum = self getEntityNumber(); lpselfteam = self.pers["team"]; lpselfname = self.name; if(isPlayer(eAttacker)) { lpattackguid = eAttacker getGuid(); lpattacknum = eAttacker getEntityNumber(); lpattackteam = eAttacker.pers["team"]; lpattackname = eAttacker.name; } else { lpattackguid = ""; lpattacknum = -1; lpattackteam = "world"; lpattackname = ""; } if(!isDefined(friendly) || friendly == 2) logPrint("D;" + lpselfguid + ";" + lpselfnum + ";" + lpselfteam + ";" + lpselfname + ";" + lpattackguid + ";" + lpattacknum + ";" + lpattackteam + ";" + lpattackname + ";" + sWeapon + ";" + iDamage + ";" + sMeansOfDeath + ";" + sHitLoc + "\n"); if(isDefined(friendly) && eAttacker.sessionstate != "dead") { lpselfguid = lpattackguid; lpselfnum = lpattacknum; lpselfname = lpattackname; logPrint("D;" + lpselfguid + ";" + lpselfnum + ";" + lpselfteam + ";" + lpselfname + ";" + lpattackguid + ";" + lpattacknum + ";" + lpattackteam + ";" + lpattackname + ";" + sWeapon + ";" + iDamage + ";" + sMeansOfDeath + ";" + sHitLoc + "\n"); } } } Callback_PlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration) { self endon("spawned"); self notify("killed_player"); if(self.sessionteam == "spectator") return; if(game["matchpaused"]) return; self.ex_confirmkill = extreme\_ex_killconfirmed::kcCheck(attacker, sMeansOfDeath, sWeapon); self thread extreme\_ex_main::explayerkilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc); // If the player was killed by a head shot, let players know it was a head shot kill if(sHitLoc == "head" && sMeansOfDeath != "MOD_MELEE") sMeansOfDeath = "MOD_HEAD_SHOT"; // send out an obituary message to all clients about the kill self thread extreme\_ex_obituary::main(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc); self maps\mp\gametypes\_weapons::dropWeapon(); self maps\mp\gametypes\_weapons::dropOffhand(); flagcarrier = false; if(isDefined(self.flag)) { flagcarrier = true; self dropFlag(); } self.sessionstate = "dead"; playerHudSetStatusIcon("hud_status_dead"); self.dead_origin = self.origin; self.dead_angles = self.angles; if(!isDefined(self.switching_teams) && !self.ex_confirmkill) { self.pers["death"]++; self.deaths = self.pers["death"]; } lpselfguid = self getGuid(); lpselfnum = self getEntityNumber(); lpselfteam = self.pers["team"]; lpselfname = self.name; if(isPlayer(attacker)) { if(attacker == self) // killed himself { lpattackguid = lpselfguid; lpattacknum = lpselfnum; lpattackteam = lpselfteam; lpattackname = lpselfname; doKillcam = false; // switching teams if(isDefined(self.switching_teams)) { if((self.leaving_team == "allies" && self.joining_team == "axis") || (self.leaving_team == "axis" && self.joining_team == "allies")) { players = maps\mp\gametypes\_teams::CountPlayers(); players[self.leaving_team]--; players[self.joining_team]++; if((players[self.joining_team] - players[self.leaving_team]) > 1) self thread [[level.pscoreproc]](-1); } } if(isDefined(attacker.friendlydamage)) attacker iprintln(&"MP_FRIENDLY_FIRE_WILL_NOT"); } else { lpattackguid = attacker getGuid(); lpattacknum = attacker getEntityNumber(); lpattackteam = attacker.pers["team"]; lpattackname = attacker.name; doKillcam = true; // Check if reward points should be given for bash or headshot reward_points = 0; if(isDefined(sMeansOfDeath)) { if(sMeansOfDeath == "MOD_MELEE") reward_points = level.ex_reward_melee; else if(sMeansOfDeath == "MOD_HEAD_SHOT") reward_points = level.ex_reward_headshot; } // Check if extra points should be given for GT specific achievement if(flagcarrier) reward_points += level.PointsForKillingFlagCarrier; points = level.ex_points_kill + reward_points; if(self.pers["team"] == lpattackteam) // killed by a friendly { // Was the flagcarrier killed? if(flagcarrier) { attacker iprintlnbold(&"MP_HTF_YOU_TEAMKILL_FLAG_CARRIER"); attacker thread announce(&"MP_HTF_TEAMKILL_FLAG_CARRIER"); } if(level.ex_reward_teamkill) attacker thread [[level.pscoreproc]](0 - points); else attacker thread [[level.pscoreproc]](0 - level.ex_points_kill); } else { if(flagcarrier) { attacker iprintlnbold(&"MP_HTF_YOU_KILLED_FLAG_CARRIER"); attacker thread announce(&"MP_HTF_KILLED_FLAG_CARRIER"); } if(self.ex_confirmkill) { if(level.ex_kc_pdistr == 1) { kc_points = level.ex_points_kill; kc_reward = 0; points = reward_points; } else if(level.ex_kc_pdistr == 2) { kc_points = 0; kc_reward = reward_points; points = level.ex_points_kill; reward_points = 0; } else if(level.ex_kc_pdistr == 3) { kc_points = 0; kc_reward = level.ex_kc_confirmed_bonus; } else { kc_points = level.ex_points_kill; kc_reward = reward_points; points = 0; reward_points = 0; } self thread extreme\_ex_killconfirmed::kcMain(kc_points, kc_reward, false, attacker); } attacker thread [[level.pscoreproc]](points, "bonus", reward_points); } } } else // If you weren't killed by a player, you were in the wrong place at the wrong time { lpattackguid = ""; lpattacknum = -1; lpattackteam = "world"; lpattackname = ""; doKillcam = false; self thread [[level.pscoreproc]](-1); } logPrint("K;" + lpselfguid + ";" + lpselfnum + ";" + lpselfteam + ";" + lpselfname + ";" + lpattackguid + ";" + lpattacknum + ";" + lpattackteam + ";" + lpattackname + ";" + sWeapon + ";" + iDamage + ";" + sMeansOfDeath + ";" + sHitLoc + "\n"); // Stop thread if map ended on this death if(level.mapended) return; if(isDefined(self.switching_teams)) self.ex_team_changed = true; self.switching_teams = undefined; self.joining_team = undefined; self.leaving_team = undefined; body = self cloneplayer(deathAnimDuration); thread maps\mp\gametypes\_deathicons::addDeathicon(body, self.clientid, self.pers["team"], 5); delay = 2; // Delay the player becoming a spectator till after he's done dying if(level.respawndelay) self thread respawn_timer(delay); wait( [[level.ex_fpstime]](delay) ); // Also required for Callback_PlayerKilled to complete before killcam can execute if(doKillcam && level.killcam) self maps\mp\gametypes\_killcam::killcam(lpattacknum, delay, psOffsetTime, level.respawndelay); self thread respawn(); } spawnPlayer() { self endon("disconnect"); self notify("spawned"); self notify("end_respawn"); resettimeout(); // Stop shellshock and rumble self stopShellshock(); self stoprumble("damage_heavy"); self.sessionteam = self.pers["team"]; self.sessionstate = "playing"; self.spectatorclient = -1; self.archivetime = 0; self.psoffsettime = 0; self.friendlydamage = undefined; self.statusicon = ""; self.maxhealth = level.ex_player_maxhealth; self.health = self.maxhealth; self.dead_origin = undefined; self.dead_angles = undefined; self extreme\_ex_main::exPreSpawn(); self.perk_insertion = false; if(level.ex_insertion) { insertion_info = extreme\_ex_specials_insertion::insertionGetFrom(self); if(insertion_info["exists"]) { self.perk_insertion = true; self spawn(insertion_info["origin"], insertion_info["angles"]); } } if(!self.perk_insertion) { spawnpointname = "mp_tdm_spawn"; spawnpoints = getentarray(spawnpointname, "classname"); // First player of each team spawn on specific teamside if(!level.hasspawned[self.sessionteam]) { spawnpoint = NearestSpawnpoint(spawnpoints, level.teamside[self.sessionteam]); level.hasspawned[self.sessionteam] = true; } else { // Else use TDM spawnlogic spawnpoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_NearTeam(spawnpoints); } if(isDefined(spawnpoint)) self spawn(spawnpoint.origin, spawnpoint.angles); else maps\mp\_utility::error("NO " + spawnpointname + " SPAWNPOINTS IN MAP"); } if(!isDefined(self.pers["savedmodel"])) maps\mp\gametypes\_models::getModel(); else maps\mp\gametypes\_models::loadModel(self.pers["savedmodel"]); extreme\_ex_weapons::loadout(); if(game["scorelimit"] > 0) self setClientCvar("cg_objectiveText", &"MP_HTF_OBJ_TEXT", game["scorelimit"]); else self setClientCvar("cg_objectiveText", &"MP_HTF_OBJ_TEXT_NOSCORE"); self thread updateTimer(); waittillframeend; self extreme\_ex_main::exPostSpawn(); self notify("spawned_player"); if(!level.ex_readyup || (isDefined(game["readyup_done"]) && game["readyup_done"])) thread CheckForFlag(); } respawn(updtimer) { self endon("disconnect"); self endon("end_respawn"); if(!isDefined(self.pers["weapon"])) return; if(level.ex_spectatedead) { self.sessionteam = self.pers["team"]; self.sessionstate = "spectator"; if(isDefined(self.dead_origin) && isDefined(self.dead_angles)) { origin = self.dead_origin + (0, 0, 16); angles = self.dead_angles; } else { origin = self.origin + (0, 0, 16); angles = self.angles; } self spawn(origin, angles); } if(!isDefined(updtimer)) updtimer = false; if(updtimer) self thread updateTimer(); while(isDefined(self.WaitingToSpawn)) wait( [[level.ex_fpstime]](0.05) ); if(!level.forcerespawn) { self thread waitRespawnButton(); self waittill("respawn"); } self thread spawnPlayer(); } startGame() { if(game["timelimit"] > 0) extreme\_ex_gtcommon::createClock(game["timelimit"] * 60); while(!level.ex_gameover) { checkTimeLimit(); wait( [[level.ex_fpstime]](1) ); } } endMap() { alliedscore = getTeamScore("allies"); axisscore = getTeamScore("axis"); if(alliedscore == axisscore) { winningteam = "tie"; losingteam = "tie"; } else if(alliedscore > axisscore) { winningteam = "allies"; losingteam = "axis"; } else { winningteam = "axis"; losingteam = "allies"; } levelAnnounceWinner(winningteam); extreme\_ex_main::exEndMap(); game["state"] = "intermission"; level notify("intermission"); winners = ""; losers = ""; players = level.players; for(i = 0; i < players.size; i++) { player = players[i]; if(winningteam == "allies" || winningteam == "axis") { lpselfguid = player getGuid(); if((isDefined(player.pers["team"])) && (player.pers["team"] == winningteam)) winners = (winners + ";" + lpselfguid + ";" + player.name); else if((isDefined(player.pers["team"])) && (player.pers["team"] == losingteam)) losers = (losers + ";" + lpselfguid + ";" + player.name); } player closeMenu(); player closeInGameMenu(); player extreme\_ex_spawn::spawnIntermission(); player playerHudRestoreStatusIcon(); } if(winningteam == "allies" || winningteam == "axis") { logPrint("W;" + winningteam + winners + "\n"); logPrint("L;" + losingteam + losers + "\n"); } wait( [[level.ex_fpstime]](level.ex_intermission) ); exitLevel(false); } checkTimeLimit() { if(game["timelimit"] <= 0) return; if(game["matchpaused"]) return; timepassed = (getTime() - level.starttime) / 1000; timepassed = timepassed / 60.0; if(timepassed < game["timelimit"]) return; if(level.mapended) return; level.mapended = true; iprintln(&"MP_TIME_LIMIT_REACHED"); level thread endMap(); } checkScoreLimit() { if(game["scorelimit"] <= 0) return; if(game["matchpaused"]) return; if(level.ex_bestof) { if(getTeamScore("allies") < level.bestoflimit && getTeamScore("axis") < level.bestoflimit) return; } else if(getTeamScore("allies") < game["scorelimit"] && getTeamScore("axis") < game["scorelimit"]) return; if(level.mapended) return; level.mapended = true; iprintln(&"MP_SCORE_LIMIT_REACHED"); level thread endMap(); } updateGametypeCvars() { while(!level.ex_gameover && !game["matchpaused"]) { timelimit = getCvarFloat("scr_htf_timelimit"); if(game["timelimit"] != timelimit) { if(timelimit > 1440) { timelimit = 1440; setCvar("scr_htf_timelimit", "1440"); } if(timelimit < game["timelimit"]) { timepassed = 0; level.starttime = getTime(); } else timepassed = ((getTime() - level.starttime) / 1000) / 60.0; game["timelimit"] = timelimit; setCvar("ui_timelimit", game["timelimit"]); if(game["timelimit"] > 0) { timelimit = game["timelimit"] - timepassed; extreme\_ex_gtcommon::createClock(timelimit * 60); checkTimeLimit(); } else extreme\_ex_gtcommon::destroyClock(); } scorelimit = getCvarInt("scr_htf_scorelimit"); if(game["scorelimit"] != scorelimit) { game["scorelimit"] = scorelimit; setCvar("ui_scorelimit", game["scorelimit"]); checkScoreLimit(); } wait( [[level.ex_fpstime]](1) ); } } pickupFlag(flag) { self endon("disconnect"); flag notify("end_autoreturn"); myteam = self.sessionteam; if(myteam == "allies") otherteam = "axis"; else otherteam = "allies"; flag.origin = flag.origin + (0, 0, -10000); flag.flagmodel hide(); flag.flagmodel setmodel("xmodel/prop_flag_" + game[myteam]); self.flag = flag; self.dont_auto_balance = true; flag.team = myteam; flag.atbase = false; if(myteam == "allies") { flag.compassflag = level.compassflag_allies; flag.objpointflag = level.objpointflag_allies; } else { flag.compassflag = level.compassflag_axis; flag.objpointflag = level.objpointflag_axis; } flag deleteFlagWaypoint(); objective_icon(flag.objective, flag.compassflag); //self playsound("health_pickup_medium"); self attachFlag(); } dropFlag(dropspot) { if(isDefined(self.flag)) { if(isDefined(dropspot)) start = dropspot + (0, 0, 10); else start = self.origin + (0, 0, 10); end = start + (0, 0, -2000); trace = bulletTrace(start, end, false, undefined); self.flag.origin = trace["position"]; self.flag.flagmodel.origin = self.flag.origin; self.flag.flagmodel show(); self.flag.atbase = false; self.flag.stolen = false; self.flag.compassflag = level.compassflag_none; self.flag.objpointflag = level.objpointflag_none; self.flag createFlagWaypoint(); // set compass flag position on player objective_icon(self.flag.objective, self.flag.compassflag); objective_position(self.flag.objective, self.flag.origin); self.flag thread autoReturn(); self detachFlag(self.flag); // check if it's in a flag returner for(i = 0; i < level.ex_returners.size; i++) { if(self.flag.flagmodel istouching(level.ex_returners[i])) { self.flag thread returnFlag(false); break; } } self.flag = undefined; self.dont_auto_balance = undefined; } } returnFlag(delay) { self notify("end_autoreturn"); self deleteFlagWaypoint(); objective_delete(self.objective); // Do not spawn flag unless there are alive players in both teams while( !(alivePlayers("allies") && alivePlayers("axis")) ) wait( [[level.ex_fpstime]](1) ); // Wait delay before spawning flag if(delay) { self.flagmodel hide(); self.origin = (self.home_origin[0], self.home_origin[0], self.home_origin[2] - 5000); wait( [[level.ex_fpstime]](level.flagspawndelay + 0.05) ); } self.origin = self.home_origin; self.flagmodel.origin = self.home_origin; self.flagmodel.angles = self.home_angles; self.flagmodel show(); self.atbase = true; self.stolen = false; self.lastteam = "none"; self.compassflag = level.compassflag_none; self.objpointflag = level.objpointflag_none; self createFlagWaypoint(); // set compass flag position on player objective_add(self.objective, "current", self.origin, self.compassflag); objective_team(self.objective, "none"); } autoReturn() { level endon("ex_gameover"); self endon("end_autoreturn"); if(!level.flagrecovertime) return; wait( [[level.ex_fpstime]](level.flagrecovertime) ); self thread returnFlag(false); } attachFlag() { self endon("disconnect"); if(isDefined(self.flagAttached)) return; hud_index = playerHudCreate("htf_flagicon", 320, 40, 1, (1,1,1), 1, 0, "fullscreen", "fullscreen", "center", "middle", false, true); iconSize = 40; if(self.pers["team"] == "allies") { flagModel = "xmodel/prop_flag_" + game["allies"] + "_carry"; if(hud_index != -1) playerHudSetShader(hud_index, level.hudflag_allies, iconSize, iconSize); playerHudSetStatusIcon(level.hudflag_allies); } else { flagModel = "xmodel/prop_flag_" + game["axis"] + "_carry"; if(hud_index != -1) playerHudSetShader(hud_index, level.hudflag_axis, iconSize, iconSize); playerHudSetStatusIcon(level.hudflag_axis); } self attach(flagModel, "J_Spine4", true); self.flagAttached = true; if(level.ex_flag_drop) self thread dropFlagMonitor(); } detachFlag(flag) { self endon("disconnect"); if(!isDefined(self.flagAttached)) return; if(flag.team == "allies") { levelHudScale("htf_alliesicon", 1, 0, 18, 18); flagModel = "xmodel/prop_flag_" + game["allies"] + "_carry"; } else { levelHudScale("htf_axisicon", 1, 0, 18, 18); flagModel = "xmodel/prop_flag_" + game["axis"] + "_carry"; } self detach(flagModel, "J_Spine4"); playerHudRestoreStatusIcon(); playerHudDestroy("htf_flagicon"); self.flagAttached = undefined; } dropFlagMonitor() { level endon("ex_gameover"); self endon("disconnect"); while(isAlive(self) && isDefined(self.flagAttached)) { if(self useButtonPressed() && self meleeButtonPressed()) { dropspot = self getDropSpot(100); if(isDefined(dropspot)) { self dropFlag(dropspot); break; } } wait( [[level.ex_fpstime]](0.05) ); } } getDropSpot(radius) { origin = self.origin + (0, 0, 20); dropspot = undefined; // scan 360 degrees in 20 degree increments for good spot to drop flag for(i = 0; i < 360; i += 20) { // locate candidate spot in circle spot0 = origin + [[level.ex_vectorscale]](anglestoforward((0, i, 0)), radius); trace = bulletTrace(origin, spot0, false, undefined); spot1 = trace["position"]; dist1 = int(distance(origin, spot1) + 0.5); if(dist1 != radius) continue; // check if this spot is in minefield (unfortunately needs entity to check) badspot = false; model1 = spawn("script_model", spot1); model1 setmodel("xmodel/tag_origin"); for(j = 0; j < level.ex_returners.size; j++) { if(model1 istouching(level.ex_returners[j])) { badspot = true; break; } } model1 delete(); if(badspot) continue; // find ground level trace = bulletTrace(spot1, spot1 + (0, 0, -2000), false, undefined); spot2 = trace["position"]; dist2 = int(distance(spot1, spot2) + 0.5); // make sure path is clear 50 units up trace = bulletTrace(spot2, spot2 + (0, 0, 50), false, undefined); spot3 = trace["position"]; dist3 = int(distance(spot2, spot3) + 0.5); if(dist3 != 50) continue; dropspot = spot2; break; } return dropspot; } createFlagWaypoint() { if(!level.ex_objindicator) return; self deleteFlagWaypoint(); hud_index = levelHudCreate("waypoint_flag", undefined, self.origin[0], self.origin[1], .61, undefined, 1, 0, "fullscreen", "fullscreen", "center", "middle", false, true); if(hud_index == -1) return; levelHudSetShader(hud_index, self.objpointflag, 7, 7); levelHudSetWaypoint(hud_index, self.origin[2] + 100, true); self.waypoint_flag = hud_index; } deleteFlagWaypoint() { if(isDefined(self.waypoint_flag)) { levelHudDestroy(self.waypoint_flag); self.waypoint_flag = undefined; } } printOnTeam(text, team) { players = level.players; for(i = 0; i < players.size; i++) { if((isDefined(players[i].pers["team"])) && (players[i].pers["team"] == team)) players[i] iprintln(text); } } alivePlayers(team) { allplayers = level.players; alive = []; for(i = 0; i < allplayers.size; i++) { if(allplayers[i].sessionstate == "playing" && allplayers[i].sessionteam == team) alive[alive.size] = allplayers[i]; } return alive.size; } announce(msg) { players = level.players; for(i = 0; i < players.size; i++) { if(players[i] != self) players[i] iprintln(msg, [[level.ex_pname]](self)); } } FindTeamSides() { spawnpointname = "mp_tdm_spawn"; spawnpoints = getentarray(spawnpointname, "classname"); maxdist = 0; p1 = spawnpoints[0]; p2 = spawnpoints[0]; for(i = 0; i < spawnpoints.size; i++) { for(j = 0; j < spawnpoints.size; j++) { if(i == j) continue; dist = distance(spawnpoints[i].origin,spawnpoints[j].origin); if(dist > maxdist) { maxdist = dist; p1 = spawnpoints[i]; p2 = spawnpoints[j]; } } } // Save teamsides for initial spawning if(randomInt(2)) { level.teamside["axis"] = p1.origin; level.teamside["allies"] = p2.origin; } else { level.teamside["axis"] = p2.origin; level.teamside["allies"] = p1.origin; } } InitFlag() { flagpoint = GetFlagPoint(); origin = flagpoint.origin; angles = flagpoint.angles; // Remove spawn on flag points? if(level.removeflagspawns) flagpoint delete(); // Spawn a script origin level.flag = spawn("script_origin", origin); level.flag.targetname = "htf_flaghome"; level.flag.origin = origin; level.flag.angles = angles; level.flag.home_origin = origin; level.flag.home_angles = angles; // Spawn the flag base model level.flag.basemodel = spawn("script_model", level.flag.home_origin); level.flag.basemodel.angles = level.flag.home_angles; level.flag.basemodel setmodel("xmodel/prop_flag_base"); // Spawn the flag level.flag.flagmodel = spawn("script_model", level.flag.home_origin); level.flag.flagmodel hide(); level.flag.flagmodel.angles = level.flag.home_angles; level.flag.flagmodel setmodel("xmodel/prop_flag_german"); // Set flag properties level.flag.team = "none"; level.flag.lastteam = "none"; level.flag.atbase = false; level.flag.stolen = true; level.flag.objective = 0; level.flag.compassflag = level.compassflag_none; level.flag.objpointflag = level.objpointflag_none; if(level.ex_flagbase_anim_neutral) level.flag thread flagbaseAnimation("neutral", level.flag.home_origin); SetupHud(); level.flag returnFlag(true); } flagbaseAnimation(team, origin) { if(isDefined(self.fxlooper)) self.fxlooper delete(); self.fxlooper = playLoopedFx(game["flagbase_anim_" + team], 1.6, origin + (0,0,level.ex_flagbase_anim_height), 0, vectorNormalize((origin + (0,0,100)) - origin)); } GetFlagPoint() { // level.flags is set and populated in _mapsetup_htf.gsc, which is called from _ex_gtcommon.gsc if(isDefined(level.flags) && level.flags.size) { level.removeflagspawns = false; flagpoint = level.flags[randomInt(level.flags.size)]; } else { p1 = level.teamside["axis"]; p2 = level.teamside["allies"]; // Find center x = p1[0] + (p2[0] - p1[0]) / 2; y = p1[1] + (p2[1] - p1[1]) / 2; z = p1[2] + (p2[2] - p1[2]) / 2; // Get nearest spawn spawnpointname = "mp_tdm_spawn"; spawnpoints = getentarray(spawnpointname, "classname"); flagpoint = NearestSpawnpoint(spawnpoints, (x,y,z)); } return flagpoint; } CheckForFlag() { level endon("intermission"); // check if flag exists. It could be missing due the ready-up if(!isDefined(level.flag)) return; self.flag = undefined; count = 0; oldorigin = self.origin; // What is my team? myteam = self.sessionteam; if(myteam == "allies") otherteam = "axis"; else otherteam = "allies"; while(isAlive(self) && self.sessionstate == "playing" && myteam == self.sessionteam) { // Does the flag exist and is not currently being stolen? if(!level.flag.stolen) { // Am I touching it and it is not currently being stolen? if(self isTouchingFlag() && !level.flag.stolen) { level.flag.stolen = true; // Steal flag self pickupFlag(level.flag); if(level.flag.lastteam != myteam) { level.flag.lastteam = myteam; self iprintlnbold(&"MP_HTF_YOU_STOLE_FLAG"); self thread announce(&"MP_HTF_STOLE_FLAG"); friendlyAlias = "ctf_touchenemy"; enemyAlias = "ctf_enemy_touchenemy"; // What is my team? myteam = self.sessionteam; if(myteam == "allies") otherteam = "axis"; else otherteam = "allies"; thread [[level.ex_psop]](friendlyAlias, myteam); thread [[level.ex_psop]](enemyAlias, otherteam); if(level.mode == 2) level.teamholdtime[otherteam] = 0; lpselfnum = self getEntityNumber(); lpselfguid = self getGuid(); logPrint("A;" + lpselfguid + ";" + lpselfnum + ";" + myteam + ";" + self.name + ";" + "htf_stole" + "\n"); // Get personal score self thread [[level.pscoreproc]](level.PointsForStealingFlag); } else { self iprintlnbold(&"MP_HTF_YOU_PICKED_FLAG"); self thread announce(&"MP_HTF_PICKED_FLAG"); friendlyAlias = "ctf_touchenemy"; enemyAlias = "ctf_enemy_touchenemy"; // What is my team? myteam = self.sessionteam; if(myteam == "allies") otherteam = "axis"; else otherteam = "allies"; thread [[level.ex_psop]](friendlyAlias, myteam); thread [[level.ex_psop]](enemyAlias, otherteam); } if(myteam == "axis") levelHudScale("htf_axisicon", 1, 0, 22, 22); else levelHudScale("htf_alliesicon", 1, 0, 22, 22); count = 0; } } // Update objective on compass if(isDefined(self.flag)) { // Update the objective for my team objective_position(self.flag.objective, self.origin); wait( [[level.ex_fpstime]](0.05) ); // Increase teamscore every second count++; if(count >= 20 && isDefined(self.flag)) { count = 0; if(level.mode == 1 && level.teamholdtime[otherteam]) level.teamholdtime[otherteam]--; else level.teamholdtime[myteam]++; if(level.teamholdtime[myteam] >= level.flagholdtime) { myteamstring = ""; if(myteam == "allies") { switch(game["allies"]) { case "american": myteamstring = &"MP_HTF_AMERICAN_TEAM"; break; case "british": myteamstring = &"MP_HTF_BRITISH_TEAM"; break; case "russian": myteamstring = &"MP_HTF_RUSSIAN_TEAM"; break; } } else myteamstring = &"MP_HTF_GERMAN_TEAM"; iprintlnbold(&"MP_HTF_SCORED_A", myteamstring, &"MP_HTF_SCORED_B", level.flagholdtime, &"MP_HTF_SCORED_C"); friendlyAlias = "ctf_touchcapture"; enemyAlias = "ctf_enemy_touchcapture"; // What is my team? myteam = self.sessionteam; if(myteam == "allies") otherteam = "axis"; else otherteam = "allies"; thread [[level.ex_psop]](friendlyAlias, myteam); thread [[level.ex_psop]](enemyAlias, otherteam); level.teamholdtime[myteam] = 0; if(level.mode == 3) level.teamholdtime[otherteam] = 0; self detachFlag(self.flag); // Return flag self.flag thread ReturnFlag(true); // Clear flags self.flag = undefined; lpselfnum = self getEntityNumber(); lpselfguid = self getGuid(); logPrint("A;" + lpselfguid + ";" + lpselfnum + ";" + myteam + ";" + self.name + ";" + "htf_scored" + "\n"); // Get personal score self.pers["flagcap"]++; self thread [[level.pscoreproc]](5); if(level.ex_statshud) self thread extreme\_ex_statshud::showStatsHUD(); // Give all other team members 1 point players = level.players; for(i = 0; i < players.size; i++) { player = players[i]; if(!isDefined(player.pers["team"]) || player.pers["team"] != myteam || player == self) continue; player thread [[level.pscoreproc]](1); } // Get team score if(myteam == "axis") levelHudSetValue("htf_axisscore", getTeamScore("axis")+1); else levelHudSetValue("htf_alliesscore", getTeamScore("allies")+1); thread [[level.tscoreproc]](myteam, 1); } UpdateHud(); } } else wait( [[level.ex_fpstime]](0.2) ); } // player died or went spectator self dropFlag(); } isTouchingFlag() { // do not allow player in stealth mode to pick up flag if(level.ex_stealth && isDefined(self.ex_stealth)) return false; if(distance(self.origin, level.flag.origin) < 50) return true; else return false; } SetupHud() { y = 10; barsize = 200; hud_index = levelHudCreate("htf_backdrop", undefined, 320, y, 0.3, (0.2,0.2,0.2), 1, 1, "fullscreen", "fullscreen", "center", "middle", false, true); if(hud_index == -1) return; levelHudSetShader(hud_index, "white", barsize*2+4, 13); hud_index = levelHudCreate("htf_alliesicon", undefined, 320 - barsize - 3, y, 1, (1,1,1), 1, 1, "fullscreen", "fullscreen", "right", "middle", false, true); if(hud_index == -1) return; levelHudSetShader(hud_index, game["hudicon_allies"], 18, 18); hud_index = levelHudCreate("htf_alliesscore", undefined, 320 - barsize - 25, y, 1, (1,1,0), 1.6, 1, "fullscreen", "fullscreen", "right", "middle", false, true); if(hud_index == -1) return; levelHudSetValue(hud_index, getTeamScore("allies")); hud_index = levelHudCreate("htf_axisicon", undefined, 320 + barsize + 3, y, 1, (1,1,1), 1, 1, "fullscreen", "fullscreen", "left", "middle", false, true); if(hud_index == -1) return; levelHudSetShader(hud_index, game["hudicon_axis"], 18, 18); hud_index = levelHudCreate("htf_axisscore", undefined, 320 + barsize + 25, y, 1, (1,1,0), 1.6, 1, "fullscreen", "fullscreen", "left", "middle", false, true); if(hud_index == -1) return; levelHudSetValue(hud_index, getTeamScore("axis")); hud_index = levelHudCreate("htf_alliesprogress", undefined, 320, y, 0.5, (1,0,0), 1, 2, "fullscreen", "fullscreen", "right", "middle", false, true); if(hud_index == -1) return; levelHudSetShader(hud_index, "white", 1, 11); hud_index = levelHudCreate("htf_axisprogress", undefined, 320, y, 0.5, (0,0,1), 1, 2, "fullscreen", "fullscreen", "left", "middle", false, true); if(hud_index == -1) return; levelHudSetShader(hud_index, "white", 1, 11); } UpdateHud() { barsize = 200; axis = int(level.teamholdtime["axis"] * barsize / (level.flagholdtime - 1) + 1); allies = int(level.teamholdtime["allies"] * barsize / (level.flagholdtime - 1) + 1); if(level.teamholdtime["allies"] != level.oldteamholdtime["allies"]) levelHudScale("htf_alliesprogress", 1, 0, allies, 11); if(level.teamholdtime["axis"] != level.oldteamholdtime["axis"]) levelHudScale("htf_axisprogress", 1, 0, axis, 11); level.oldteamholdtime["allies"] = level.teamholdtime["allies"]; level.oldteamholdtime["axis"] = level.teamholdtime["axis"]; } // Returns the spawn point closest to the passed in position. NearestSpawnpoint(aeSpawnpoints, vPosition) { eNearestSpot = aeSpawnpoints[0]; fNearestDist = distance(vPosition, aeSpawnpoints[0].origin); for(i = 1; i < aeSpawnpoints.size; i++) { fDist = distance(vPosition, aeSpawnpoints[i].origin); if(fDist < fNearestDist) { eNearestSpot = aeSpawnpoints[i]; fNearestDist = fDist; } } return eNearestSpot; } respawn_timer(delay) { self endon("disconnect"); self.WaitingToSpawn = true; respawndelay = level.respawndelay; if(level.ex_respawndelay_subzero && self.pers["score"] < 0) respawndelay += level.ex_respawndelay_subzero; if(level.ex_respawndelay_class && isDefined(self.pers["weapon"])) { weapon = self.pers["weapon"]; weapon_hit = 0; if(level.ex_respawndelay_sniper && extreme\_ex_weapons::isWeaponType(weapon, "sniper")) weapon_hit = level.ex_respawndelay_sniper; else if(level.ex_respawndelay_rifle && extreme\_ex_weapons::isWeaponType(weapon, "rifle")) weapon_hit = level.ex_respawndelay_rifle; else if(level.ex_respawndelay_mg && extreme\_ex_weapons::isWeaponType(weapon, "mg")) weapon_hit = level.ex_respawndelay_mg; else if(level.ex_respawndelay_smg && extreme\_ex_weapons::isWeaponType(weapon, "smg")) weapon_hit = level.ex_respawndelay_smg; else if(level.ex_respawndelay_shot && extreme\_ex_weapons::isWeaponType(weapon, "shotgun")) weapon_hit = level.ex_respawndelay_shot; else if(level.ex_respawndelay_rl && extreme\_ex_weapons::isWeaponType(weapon, "rl")) weapon_hit = level.ex_respawndelay_rl; if(!weapon_hit && level.ex_respawndelay_class == 2 && level.ex_wepo_secondary && isDefined(self.pers["weapon2"])) { weapon = self.pers["weapon2"]; if(level.ex_respawndelay_sniper && extreme\_ex_weapons::isWeaponType(weapon, "sniper")) weapon_hit = level.ex_respawndelay_sniper; else if(level.ex_respawndelay_rifle && extreme\_ex_weapons::isWeaponType(weapon, "rifle")) weapon_hit = level.ex_respawndelay_rifle; else if(level.ex_respawndelay_mg && extreme\_ex_weapons::isWeaponType(weapon, "mg")) weapon_hit = level.ex_respawndelay_mg; else if(level.ex_respawndelay_smg && extreme\_ex_weapons::isWeaponType(weapon, "smg")) weapon_hit = level.ex_respawndelay_smg; else if(level.ex_respawndelay_shot && extreme\_ex_weapons::isWeaponType(weapon, "shotgun")) weapon_hit = level.ex_respawndelay_shot; else if(level.ex_respawndelay_rl && extreme\_ex_weapons::isWeaponType(weapon, "rl")) weapon_hit = level.ex_respawndelay_rl; } if(weapon_hit) respawndelay += weapon_hit; } hud_index = playerHudCreate("respawn_timer", 0, -50, 0, (1,1,1), 2, 0, "center_safearea", "center_safearea", "center", "middle", false, false); if(hud_index != -1) { playerHudSetKeepOnKill(hud_index, true); playerHudSetLabel(hud_index, &"MP_TIME_TILL_SPAWN"); playerHudSetTimer(hud_index, respawndelay + delay); } wait( [[level.ex_fpstime]](delay) ); self thread updateTimer(); wait( [[level.ex_fpstime]](respawndelay) ); playerHudDestroy("respawn_timer"); self.WaitingToSpawn = undefined; } updateTimer() { if(isDefined(self.pers["team"]) && (self.pers["team"] == "allies" || self.pers["team"] == "axis") && isDefined(self.pers["weapon"])) playerHudSetAlpha("respawn_timer", 1); else playerHudSetAlpha("respawn_timer", 0); } waitRespawnButton() { self endon("disconnect"); self endon("end_respawn"); self endon("respawn"); wait 0; // Required or the "respawn" notify could happen before it's waittill has begun hud_index = playerHudCreate("respawn_text", 0, -50, 1, (1,1,1), 2, 0, "center_safearea", "center_safearea", "center", "middle", false, false); if(hud_index != -1) playerHudSetLabel(hud_index, &"PLATFORM_PRESS_TO_SPAWN"); thread removeRespawnText(); thread waitRemoveRespawnText("end_respawn"); thread waitRemoveRespawnText("respawn"); while(self useButtonPressed() != true) wait( [[level.ex_fpstime]](0.05) ); self notify("remove_respawntext"); self notify("respawn"); } removeRespawnText() { self waittill("remove_respawntext"); playerHudDestroy("respawn_text"); } waitRemoveRespawnText(message) { self endon("remove_respawntext"); self waittill(message); self notify("remove_respawntext"); }