#include extreme\_ex_hudcontroller; main() { level.callbackStartGameType = ::Callback_StartGameType; level.callbackPlayerConnect = ::Callback_PlayerConnect; level.callbackPlayerDisconnect = ::Callback_PlayerDisconnect; level.callbackPlayerDamage = ::Callback_PlayerDamage; level.callbackPlayerKilled = ::Callback_PlayerKilled; maps\mp\gametypes\_callbacksetup::SetupCallbacks(); level.autoassign = extreme\_ex_clientcontrol::menuAutoAssign; level.allies = extreme\_ex_clientcontrol::menuAllies; level.axis = extreme\_ex_clientcontrol::menuAxis; level.spectator = extreme\_ex_clientcontrol::menuSpectator; level.weapon = extreme\_ex_clientcontrol::menuWeapon; level.secweapon = extreme\_ex_clientcontrol::menuSecWeapon; level.spawnplayer = ::spawnplayer; level.updatetimer = ::blank; level.endgameconfirmed = ::endMap; level.checkscorelimit = ::checkScoreLimit; // set eXtreme+ variables and precache extreme\_ex_varcache::main(); } blank(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10) { wait(0); } Callback_StartGameType() { // defaults if not defined in level script if(!isDefined(game["allies"])) game["allies"] = "american"; if(!isDefined(game["axis"])) game["axis"] = "german"; // server cvar overrides if(level.game_allies != "") game["allies"] = level.game_allies; if(level.game_axis != "") game["axis"] = level.game_axis; if(!isDefined(game["precachedone"])) { [[level.ex_PrecacheRumble]]("damage_heavy"); if(!level.ex_rank_statusicons) { [[level.ex_PrecacheStatusIcon]]("hud_status_dead"); [[level.ex_PrecacheStatusIcon]]("hud_status_connecting"); } } thread maps\mp\gametypes\_menus::init(); thread maps\mp\gametypes\_serversettings::init(); thread maps\mp\gametypes\_clientids::init(); thread maps\mp\gametypes\_teams::init(); thread maps\mp\gametypes\_weapons::init(); thread maps\mp\gametypes\_scoreboard::init(); thread maps\mp\gametypes\_killcam::init(); thread maps\mp\gametypes\_shellshock::init(); thread maps\mp\gametypes\_hud_teamscore::init(); thread maps\mp\gametypes\_deathicons::init(); thread maps\mp\gametypes\_damagefeedback::init(); thread maps\mp\gametypes\_healthoverlay::init(); thread maps\mp\gametypes\_friendicons::init(); thread maps\mp\gametypes\_spectating::init(); thread maps\mp\gametypes\_grenadeindicators::init(); thread maps\mp\gametypes\_quickmessages::init(); thread maps\mp\gametypes\_models::init(); extreme\_ex_varcache::postmapload(); game["precachedone"] = true; setClientNameMode("manual_change"); spawnpointname = "mp_tdm_spawn"; spawnpoints = getentarray(spawnpointname, "classname"); if(!spawnpoints.size) { maps\mp\gametypes\_callbacksetup::AbortLevel(); return; } for(i = 0; i < spawnpoints.size; i++) spawnpoints[i] placeSpawnpoint(); allowed[0] = "tdm"; maps\mp\gametypes\_gameobjects::main(allowed); level.mapended = false; level.roundstarted = false; level.roundended = false; level.exist["allies"] = 0; level.exist["axis"] = 0; game["matchpaused"] = 0; if(!isDefined(game["matchovertime"])) game["matchovertime"] = 0; if(!isDefined(game["matchstarted"])) game["matchstarted"] = false; if(!isDefined(game["timepassed"])) game["timepassed"] = 0; if(!isDefined(game["roundnumber"])) game["roundnumber"] = 0; if(!isDefined(game["roundsplayed"])) game["roundsplayed"] = 0; if(!isDefined(game["state"])) game["state"] = "playing"; FindTeamSides(); level.starttime = getTime(); if(!level.ex_readyup || (level.ex_readyup && isDefined(game["readyup_done"])) ) { thread startGame(); thread updateGametypeCvars(); } // launch eXtreme+ extreme\_ex_main::main(); } dummy() { waittillframeend; if(isDefined(self)) level notify("connecting", self); } Callback_PlayerConnect() { thread dummy(); playerHudSetStatusIcon("hud_status_connecting"); self waittill("begin"); self.statusicon = ""; level notify("connected", self); self waittill("events_initialized"); lpselfnum = self getEntityNumber(); lpselfguid = self getGuid(); logPrint("J;" + lpselfguid + ";" + lpselfnum + ";" + self.name + "\n"); if(game["state"] == "intermission") { extreme\_ex_spawn::spawnIntermission(); return; } level endon("intermission"); if(level.mapended) { extreme\_ex_spawn::spawnPreIntermission(); return; } scriptMainMenu = game["menu_ingame"]; if(isDefined(self.pers["team"]) && self.pers["team"] != "spectator") { self setClientCvar("ui_allow_weaponchange", "1"); if(self.pers["team"] == "allies") self.sessionteam = "allies"; else self.sessionteam = "axis"; // Fix for spectate problem self maps\mp\gametypes\_spectating::setSpectatePermissions(); if(isDefined(self.pers["weapon"])) { spawnPlayer(); } else { extreme\_ex_spawn::spawnspectator(); if(self.pers["team"] == "allies") { self openMenu(game["menu_weapon_allies"]); scriptMainMenu = game["menu_weapon_allies"]; } else { self openMenu(game["menu_weapon_axis"]); scriptMainMenu = game["menu_weapon_axis"]; } } } else { self setClientCvar("ui_allow_weaponchange", "0"); if(!isDefined(self.pers["skipserverinfo"])) { extreme\_ex_clientcontrol::exPlayerPreServerInfo(); self openMenu(game["menu_serverinfo"]); self.pers["skipserverinfo"] = true; } self.pers["team"] = "spectator"; self.sessionteam = "spectator"; extreme\_ex_spawn::spawnspectator(); } self setClientCvar("g_scriptMainMenu", scriptMainMenu); } Callback_PlayerDisconnect() { lpselfnum = self getEntityNumber(); lpselfguid = self getGuid(); logPrint("Q;" + lpselfguid + ";" + lpselfnum + ";" + self.name + "\n"); level updateTeamStatus(); } Callback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime) { if(self.sessionteam == "spectator" || self.ex_invulnerable) return; if(game["matchpaused"]) return; friendly = undefined; // Don't do knockback if the damage direction was not specified if(!isDefined(vDir)) iDFlags |= level.iDFLAGS_NO_KNOCKBACK; // check for completely getting out of the damage if(!(iDFlags & level.iDFLAGS_NO_PROTECTION)) { if(isPlayer(eAttacker) && (self != eAttacker) && (self.pers["team"] == eAttacker.pers["team"])) { if(level.friendlyfire == "0") { return; } else if(level.friendlyfire == "1") { // Make sure at least one point of damage is done if(iDamage < 1) iDamage = 1; self finishPlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime); self thread maps\mp\gametypes\_shellshock::shellshockOnDamage(sMeansOfDeath, iDamage); self playrumble("damage_heavy"); } else if(level.friendlyfire == "2") { eAttacker.friendlydamage = true; iDamage = int(iDamage * level.ex_friendlyfire_reflect); // Make sure at least one point of damage is done if(iDamage < 1) iDamage = 1; eAttacker finishPlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime); eAttacker.friendlydamage = undefined; eAttacker thread maps\mp\gametypes\_shellshock::shellshockOnDamage(sMeansOfDeath, iDamage); eAttacker playrumble("damage_heavy"); friendly = 1; } else if(level.friendlyfire == "3") { eAttacker.friendlydamage = true; iDamage = int(iDamage * .5); // Make sure at least one point of damage is done if(iDamage < 1) iDamage = 1; self finishPlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime); self thread maps\mp\gametypes\_shellshock::shellshockOnDamage(sMeansOfDeath, iDamage); self playrumble("damage_heavy"); eAttacker finishPlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime); eAttacker.friendlydamage = undefined; eAttacker thread maps\mp\gametypes\_shellshock::shellshockOnDamage(sMeansOfDeath, iDamage); eAttacker playrumble("damage_heavy"); friendly = 2; } } else { // Make sure at least one point of damage is done if(iDamage < 1) iDamage = 1; self finishPlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime); self thread maps\mp\gametypes\_shellshock::shellshockOnDamage(sMeansOfDeath, iDamage); self playrumble("damage_heavy"); } if(isDefined(eAttacker) && eAttacker != self) eAttacker thread maps\mp\gametypes\_damagefeedback::updateDamageFeedback(); } // Do debug print if it's enabled if(getCvarInt("g_debugDamage")) { println("client:" + self getEntityNumber() + " health:" + self.health + " damage:" + iDamage + " hitLoc:" + sHitLoc); } if(level.ex_logdamage && self.sessionstate != "dead") { lpselfguid = self getGuid(); lpselfnum = self getEntityNumber(); lpselfteam = self.pers["team"]; lpselfname = self.name; if(isPlayer(eAttacker)) { lpattackguid = eAttacker getGuid(); lpattacknum = eAttacker getEntityNumber(); lpattackteam = eAttacker.pers["team"]; lpattackname = eAttacker.name; } else { lpattackguid = ""; lpattacknum = -1; lpattackteam = "world"; lpattackname = ""; } if(!isDefined(friendly) || friendly == 2) logPrint("D;" + lpselfguid + ";" + lpselfnum + ";" + lpselfteam + ";" + lpselfname + ";" + lpattackguid + ";" + lpattacknum + ";" + lpattackteam + ";" + lpattackname + ";" + sWeapon + ";" + iDamage + ";" + sMeansOfDeath + ";" + sHitLoc + "\n"); if(isDefined(friendly) && eAttacker.sessionstate != "dead") { lpselfguid = lpattackguid; lpselfnum = lpattacknum; lpselfname = lpattackname; logPrint("D;" + lpselfguid + ";" + lpselfnum + ";" + lpselfteam + ";" + lpselfname + ";" + lpattackguid + ";" + lpattacknum + ";" + lpattackteam + ";" + lpattackname + ";" + sWeapon + ";" + iDamage + ";" + sMeansOfDeath + ";" + sHitLoc + "\n"); } } } Callback_PlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration) { self endon("spawned"); self notify("killed_player"); if(self.sessionteam == "spectator") return; if(game["matchpaused"]) return; self.ex_confirmkill = 0; self thread extreme\_ex_main::explayerkilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc); // If the player was killed by a head shot, let players know it was a head shot kill if(sHitLoc == "head" && sMeansOfDeath != "MOD_MELEE") sMeansOfDeath = "MOD_HEAD_SHOT"; // send out an obituary message to all clients about the kill self thread extreme\_ex_obituary::main(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc); self maps\mp\gametypes\_weapons::dropWeapon(); self maps\mp\gametypes\_weapons::dropOffhand(); self.sessionstate = "dead"; playerHudSetStatusIcon("hud_status_dead"); if(!isDefined(self.switching_teams)) { self.pers["death"]++; self.deaths = self.pers["death"]; } lpselfguid = self getGuid(); lpselfnum = self getEntityNumber(); lpselfteam = self.pers["team"]; lpselfname = self.name; if(isPlayer(attacker)) { if(attacker == self) // killed himself { lpattackguid = lpselfguid; lpattacknum = lpselfnum; lpattackteam = lpselfteam; lpattackname = lpselfname; doKillcam = false; // switching teams if(isDefined(self.switching_teams)) { if((self.leaving_team == "allies" && self.joining_team == "axis") || (self.leaving_team == "axis" && self.joining_team == "allies")) { players = maps\mp\gametypes\_teams::CountPlayers(); players[self.leaving_team]--; players[self.joining_team]++; if((players[self.joining_team] - players[self.leaving_team]) > 1) self thread [[level.pscoreproc]](-1); } } if(isDefined(attacker.friendlydamage)) attacker iprintln(&"MP_FRIENDLY_FIRE_WILL_NOT"); } else { lpattackguid = attacker getGuid(); lpattacknum = attacker getEntityNumber(); lpattackteam = attacker.pers["team"]; lpattackname = attacker.name; doKillcam = true; // Check if reward points should be given for bash or headshot reward_points = 0; if(isDefined(sMeansOfDeath)) { if(sMeansOfDeath == "MOD_MELEE") reward_points = level.ex_reward_melee; else if(sMeansOfDeath == "MOD_HEAD_SHOT") reward_points = level.ex_reward_headshot; } points = level.ex_points_kill + reward_points; if(self.pers["team"] == lpattackteam) // killed by a friendly { if(level.ex_reward_teamkill) attacker thread [[level.pscoreproc]](0 - points); else attacker thread [[level.pscoreproc]](0 - level.ex_points_kill); } else attacker thread [[level.pscoreproc]](points, "bonus", reward_points); } } else // If you weren't killed by a player, you were in the wrong place at the wrong time { lpattackguid = ""; lpattacknum = -1; lpattackteam = "world"; lpattackname = ""; doKillcam = false; self thread [[level.pscoreproc]](-1); } logPrint("K;" + lpselfguid + ";" + lpselfnum + ";" + lpselfteam + ";" + lpselfname + ";" + lpattackguid + ";" + lpattacknum + ";" + lpattackteam + ";" + lpattackname + ";" + sWeapon + ";" + iDamage + ";" + sMeansOfDeath + ";" + sHitLoc + "\n"); // Stop thread if map ended on this death if(level.mapended) return; if(isDefined(self.switching_teams)) self.ex_team_changed = true; self.switching_teams = undefined; self.joining_team = undefined; self.leaving_team = undefined; body = self cloneplayer(deathAnimDuration); thread maps\mp\gametypes\_deathicons::addDeathicon(body, self.clientid, self.pers["team"], 5); level updateTeamStatus(); if(!level.exist[self.pers["team"]]) // If the last player on a team was just killed, don't do killcam { doKillcam = false; self.skip_setspectatepermissions = true; } delay = 2; // Delay the player becoming a spectator till after he's done dying wait( [[level.ex_fpstime]](delay) ); // Also required for Callback_PlayerKilled to complete before killcam can execute if(doKillcam && level.killcam && !level.roundended) self maps\mp\gametypes\_killcam::killcam(lpattacknum, delay, psOffsetTime); self thread extreme\_ex_spawn::spawnSpectator(self.origin + (0, 0, 60), self.angles); } spawnPlayer() { self endon("disconnect"); self notify("spawned"); // Handle ready-up spawn tickets if(level.ex_readyup == 2 && isDefined(game["readyup_done"])) { if(!isDefined(self.pers["readyup_spawnticket"])) { if(level.ex_readyup_status == 2 && level.ex_readyup_ticketing == 1) self.pers["readyup_spawnticket"] = 1; else if(level.ex_readyup_status == 3) self.pers["readyup_spawnticket"] = 1; else { self extreme\_ex_readyup::moveToSpectators(); playerHudSetStatusIcon("hud_status_dead"); self extreme\_ex_readyup::waitForNextRound(); return; } } } resettimeout(); // Stop shellshock and rumble self stopShellshock(); self stoprumble("damage_heavy"); if(isDefined(self.spawned)) return; self.spawned = true; self.sessionteam = self.pers["team"]; self.sessionstate = "playing"; self.spectatorclient = -1; self.archivetime = 0; self.psoffsettime = 0; self.friendlydamage = undefined; self.statusicon = ""; self.maxhealth = level.ex_player_maxhealth; self.health = self.maxhealth; self extreme\_ex_main::exPreSpawn(); self.perk_insertion = false; if(level.ex_insertion) { insertion_info = extreme\_ex_specials_insertion::insertionGetFrom(self); if(insertion_info["exists"]) { self.perk_insertion = true; self spawn(insertion_info["origin"], insertion_info["angles"]); } } if(!self.perk_insertion) { spawnpointname = "mp_tdm_spawn"; spawnpoints = getentarray(spawnpointname, "classname"); // If no alive team mates (except me), spawn near base if(alivePlayers(self.sessionteam)<2) spawnpoint = maps\mp\gametypes\_spawnlogic::NearestSpawnpoint(spawnpoints, level.teamside[self.sessionteam]); else { // Else spawn near teammates spawnpoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_NearTeam(spawnpoints); } if(isDefined(spawnpoint)) self spawn(spawnpoint.origin, spawnpoint.angles); else maps\mp\_utility::error("NO " + spawnpointname + " SPAWNPOINTS IN MAP"); } level updateTeamStatus(); if(!isDefined(self.pers["savedmodel"])) maps\mp\gametypes\_models::getModel(); else maps\mp\gametypes\_models::loadModel(self.pers["savedmodel"]); extreme\_ex_weapons::loadout(); self setClientCvar("cg_objectiveText", &"MP_GAIN_POINTS_BY_ELIMINATING1", game["roundlimit"]); waittillframeend; self extreme\_ex_main::exPostSpawn(); self notify("spawned_player"); } startGame() { thread startRound(); } startRound() { level endon("round_ended"); game["matchstarted"] = true; // mainly to control UpdateTeamStatus game["roundnumber"]++; extreme\_ex_gtcommon::createClock(game["roundlength"] * 60); wait( [[level.ex_fpstime]](game["roundlength"] * 60) ); if(level.roundended) return; iprintln(&"MP_TIMEHASEXPIRED"); level thread endRound("draw"); } endRound(roundwinner) { if(level.roundended) return; level.roundended = true; level notify("round_ended"); extreme\_ex_gtcommon::destroyClock(); if(level.ex_readyup == 2) { players = level.players; for(i = 0; i < players.size; i++) players[i].pers["readyup_spawnticket"] = 1; } if(roundwinner == "allies") thread [[level.tscoreproc]]("allies", 1, false); else if(roundwinner == "axis") thread [[level.tscoreproc]]("axis", 1, false); levelAnnounceWinner(roundwinner); checkScoreLimit(); game["roundsplayed"]++; checkRoundLimit(); game["timepassed"] = game["timepassed"] + ((getTime() - level.starttime) / 1000) / 60.0; checkTimeLimit(); if(level.mapended) return; extreme\_ex_main::exEndRound(); iprintlnbold(&"MP_STARTING_NEW_ROUND"); wait( [[level.ex_fpstime]](1) ); if(level.ex_swapteams == 1) extreme\_ex_gtcommon::swapTeams(); else if(level.ex_swapteams == 2 && game["roundnumber"] == game["halftimelimit"]) extreme\_ex_gtcommon::swapTeams(); else { level notify("restarting"); wait( [[level.ex_fpstime]](1) ); map_restart(true); } } endMap() { game["alliedscore"] = getTeamScore("allies"); game["axisscore"] = getTeamScore("axis"); if(game["alliedscore"] == game["axisscore"]) { winningteam = "tie"; losingteam = "tie"; } else if(game["alliedscore"] > game["axisscore"]) { winningteam = "allies"; losingteam = "axis"; } else { winningteam = "axis"; losingteam = "allies"; } levelAnnounceWinner(winningteam); extreme\_ex_main::exEndMap(); game["state"] = "intermission"; level notify("intermission"); winners = ""; losers = ""; players = level.players; for(i = 0; i < players.size; i++) { player = players[i]; if(winningteam == "allies" || winningteam == "axis") { lpselfguid = player getGuid(); if((isDefined(player.pers["team"])) && (player.pers["team"] == winningteam)) winners = (winners + ";" + lpselfguid + ";" + player.name); else if((isDefined(player.pers["team"])) && (player.pers["team"] == losingteam)) losers = (losers + ";" + lpselfguid + ";" + player.name); } player closeMenu(); player closeInGameMenu(); player extreme\_ex_spawn::spawnIntermission(); player playerHudRestoreStatusIcon(); } if(winningteam == "allies" || winningteam == "axis") { logPrint("W;" + winningteam + winners + "\n"); logPrint("L;" + losingteam + losers + "\n"); } wait( [[level.ex_fpstime]](level.ex_intermission) ); exitLevel(false); } checkTimeLimit() { if(game["timelimit"] <= 0) return; if(game["matchpaused"]) return; if(game["timepassed"] < game["timelimit"]) return; if(level.mapended) return; level.mapended = true; iprintln(&"MP_TIME_LIMIT_REACHED"); level thread endMap(); } checkScoreLimit() { if(game["scorelimit"] <= 0) return; if(game["matchpaused"]) return; if(level.ex_bestof) { if(game["alliedscore"] < level.bestoflimit && game["axisscore"] < level.bestoflimit) return; } else if(game["alliedscore"] < game["scorelimit"] && game["axisscore"] < game["scorelimit"]) return; if(level.mapended) return; level.mapended = true; iprintln(&"MP_SCORE_LIMIT_REACHED"); level thread endMap(); } checkRoundLimit() { if(game["roundlimit"] <= 0) return; if(game["matchpaused"]) return; if(game["roundsplayed"] < game["roundlimit"]) return; if(level.mapended) return; level.mapended = true; iprintln(&"MP_ROUND_LIMIT_REACHED"); level thread endMap(); } updateGametypeCvars() { while(!level.ex_gameover && !game["matchpaused"]) { timelimit = getCvarFloat("scr_lts_timelimit"); if(game["timelimit"] != timelimit) { if(timelimit > 1440) { timelimit = 1440; setCvar("scr_lts_timelimit", "1440"); } if(timelimit < game["timelimit"]) { timepassed = 0; level.starttime = getTime(); } else timepassed = ((getTime() - level.starttime) / 1000) / 60.0; game["timelimit"] = timelimit; setCvar("ui_timelimit", game["timelimit"]); if(game["timelimit"] > 0) { //timelimit = game["timelimit"] - timepassed; //extreme\_ex_gtcommon::createClock(timelimit * 60); if(game["matchstarted"]) checkTimeLimit(); } //else extreme\_ex_gtcommon::destroyClock(); } scorelimit = getCvarInt("scr_lts_scorelimit"); if(game["scorelimit"] != scorelimit) { game["scorelimit"] = scorelimit; setCvar("ui_scorelimit", game["scorelimit"]); if(game["matchstarted"]) checkScoreLimit(); } roundlimit = getCvarInt("scr_lts_roundlimit"); if(game["roundlimit"] != roundlimit) { game["roundlimit"] = roundlimit; setCvar("ui_roundlimit", game["roundlimit"]); if(level.ex_swapteams == 2 && game["roundnumber"] < game["halftimelimit"]) game["halftimelimit"] = int((roundlimit / 2) + 0.5); if(game["matchstarted"]) checkRoundLimit(); } wait( [[level.ex_fpstime]](1) ); } } updateTeamStatus() { wait 0; // Required for Callback_PlayerDisconnect to complete before updateTeamStatus can execute if(!game["matchstarted"]) return; resettimeout(); oldvalue["allies"] = level.exist["allies"]; oldvalue["axis"] = level.exist["axis"]; level.exist["allies"] = 0; level.exist["axis"] = 0; players = level.players; for(i = 0; i < players.size; i++) { player = players[i]; if(isDefined(player.pers["team"]) && player.pers["team"] != "spectator" && player.sessionstate == "playing") level.exist[player.pers["team"]]++; } if(level.roundended || game["matchpaused"]) return; // if both allies and axis were alive and now they are both dead in the same instance if(oldvalue["allies"] && !level.exist["allies"] && oldvalue["axis"] && !level.exist["axis"]) { iprintlnbold(&"MP_ROUNDDRAW"); level thread endRound("draw"); return; } // if allies were alive and now they are not if(oldvalue["allies"] && !level.exist["allies"]) { iprintlnbold(&"MP_ALLIESHAVEBEENELIMINATED"); level thread [[level.ex_psop]]("mp_announcer_allieselim"); level thread endRound("axis"); return; } // if axis were alive and now they are not if(oldvalue["axis"] && !level.exist["axis"]) { iprintlnbold(&"MP_AXISHAVEBEENELIMINATED"); level thread [[level.ex_psop]]("mp_announcer_axiselim"); level thread endRound("allies"); return; } } FindTeamSides() { spawnpointname = "mp_tdm_spawn"; spawnpoints = getentarray(spawnpointname, "classname"); maxdist = 0; p1 = spawnpoints[0]; p2 = spawnpoints[0]; for(i = 0; i < spawnpoints.size; i++) { for(j = 0; j < spawnpoints.size; j++) { if(i==j) continue; dist = distance(spawnpoints[i].origin, spawnpoints[j].origin); if(dist > maxdist) { maxdist = dist; p1 = spawnpoints[i]; p2 = spawnpoints[j]; } } } // Save teamsides for intitial spawning if(randomInt(2)) { level.teamside["axis"] = p1.origin; level.teamside["allies"] = p2.origin; } else { level.teamside["axis"] = p2.origin; level.teamside["allies"] = p1.origin; } } alivePlayers(team) { allplayers = level.players; alive = []; for(i = 0; i < allplayers.size; i++) { if(allplayers[i].sessionstate == "playing" && allplayers[i].sessionteam == team) alive[alive.size] = allplayers[i]; } return alive.size; }