main() { maps\mp\_load::main(); maps\mp\rotateuntoten::main(); maps\mp\rotateuntoten10::main(); maps\mp\teleuntoten::main(); maps\mp\untotenname::main(); // set fog. density, red, green, blue, alpha //setExpFog(0.0003, 0.55, 0.6, 0.55, 0); // set nationalities of allies and axis game["allies"] = "american"; // or british or russian game["axis"] = "german"; game["attackers"] = "allies"; game["defenders"] = "axis"; game["british_soldiertype"] = "normandy"; game["german_soldiertype"] = "normandy"; setCvar("r_glowbloomintensity0", ".25"); setCvar("r_glowbloomintensity1", ".25"); setcvar("r_glowskybleedintensity0",".3"); // set the way allies and axis look // possible values are: // for american: normandy // for british: normandy, africa // for russian: coats, padded // for german: normandy, africa, winterlight, winterdark // PrecacheFX level._effect["fogbank_small_duhoc"] = loadfx("fx/misc/fogbank_small_duhoc.efx"); // Threads // level thread spawnWorldFX(); }