//****************************************************************************** // Call of Duty 2 - eXtreme+ modification //****************************************************************************** // author : PatmanSan // website : http://www.patmansan.com // // mod : eXtreme+ // version : 2.9 // update : October 2013 //****************************************************************************** //****************************************************************************** // Ambient Tracers //****************************************************************************** // Tracer anti-aircraft effects appear off the map area. If the Anti-Aircraft // effects are enabled in the ambient planes section, the delay between tracers // is reduced. // 0 = disabled (default) // 1 - 10 = tracers set ex_tracers "3" set ex_tracers_large "0" // Minimum time to wait between tracers in seconds // min = 10, max = 720 (default 60) //set ex_tracers_delay_min "60" // Maximum delay between tracers in seconds // min = minimum time + 1, max = 1440 (default minimum time * 2) //set ex_tracers_delay_max "120" // Tracer sound // To enhance the tracer effect, you can attach the sound of anti-aircraft fire // to the position of the tracer, this effect is at ambient volumes and distance // aware // 0 = disabled // 1 = enabled (default) //set ex_tracers_sound "1" //****************************************************************************** // Ambient Flak FX //****************************************************************************** // Flak explosions, smoke and dust across the sky // This will be constant throughout the game, but if Anti-Aircraft effects are // enabled in the ambient planes section, the flak fx will display just before // the planes arrive, acting as an early warning system. // 0 = disabled (default) // 1 - 10 = flaks set ex_flakfx "0" set ex_flakfx_large "0" // Minimum delay between flak bursts in seconds // min = 10, max = 720 (default 120) //set ex_flakfx_delay_min "120" // Maximum delay between flak bursts in seconds // min = minimum time + 1, max = 1440 (default minimum time * 2) //set ex_flakfx_delay_max "240" //****************************************************************************** // Ambient Flares //****************************************************************************** // Choose your desired settings for ambient flares // 0 = disabled (default) // 1 = enabled set ex_flares "0" set ex_flares_large "0" set ex_flares_mp_decoy "0" set ex_flares_mp_normandie_night_beta_2 "0" // Choose your desired flare effect // 0 = normal (default; hill400) // 1 = very bright flare // 2 = fireworks, moderate brightness flare //set ex_flares_type "0" // Minimum number of flares per barrage // min = 1, max = 10 (default 5) //set ex_flares_min "5" // Maximum number of flares per barrage // min = minimum number + 1, max = 20 (default minimum number * 2) //set ex_flares_max "10" // Minimum delay between flare barrages in seconds // min = 30, max = 720 (default 300) //set ex_flares_delay_min "300" // Maximum delay between flare barrages in seconds // min = minimum time + 1, max = 1440 (default minimum time * 2) //set ex_flares_delay_max "600" // Flare alert, just before a flare barrage the players can be warned // 0 = disabled // 1 = enabled (default) //set ex_flares_alert "1" //****************************************************************************** // Ambient Mortar FX //****************************************************************************** // Choose your desired settings for ambient mortars // 0 = disabled (default) // 1 = enabled - safe // 2 = enabled - deadly set ex_mortars "0" set ex_mortars_large "0" // Minimum number of mortars per barrage // min = 1, max = 10 (default 5) //set ex_mortars_min "5" // Maximum number of mortars per barrage // min = minimum number + 1, max = 20 (default minimum number * 2) //set ex_mortars_max "10" // Minimum delay between mortar barrages in seconds // min = 30, max = 720 (default 300) //set ex_mortars_delay_min "300" // Maximum delay between mortar barrages in seconds // min = minimum time + 1, max = 1440 (default minimum time * 2) //set ex_mortars_delay_max "600" // Mortar alert, just before a mortar barrage the players can be warned // 0 = disabled // 1 = enabled (default) //set ex_mortars_alert "1" //****************************************************************************** // Ambient Artillery //****************************************************************************** // Choose your desired settings for ambient artillery // 0 = disabled (default) // 1 = enabled - safe // 2 = enabled - deadly set ex_artillery "0" set ex_artillery_large "0" // Minimum number of artillery shells per barrage // min = 1, max = 10 (default 5) //set ex_artillery_shells_min "5" // Maximum number of artillery shells per barrage // min = minimum number + 1, max = 20 (default minimum number * 2) //set ex_artillery_shells_max "10" // Minimum delay between artillery barrages in seconds // min = 30, max = 720 (default 300) //set ex_artillery_delay_min "300" // Maximum delay between artillery barrages in seconds // min = minimum time + 1, max = 1440 (default minimum time * 2) //set ex_artillery_delay_max "600" // Artillery alert, just before an artillery barrage the players can be warned // 0 = disabled // 1 = enabled (default) //set ex_artillery_alert "1" //****************************************************************************** // Ambient Air Planes //****************************************************************************** // Choose your desired settings for ambient planes // 0 = disabled (default) // 1 = enabled (safe) // 2 = enabled with bombs (safe) // 3 = enabled with bombs (deadly) set ex_planes "0" set ex_planes_large "0" // Minimum number of planes per run // min = 1, max = 10 (default 2) //set ex_planes_min "2" // Maximum number of planes per run // min = minimum number + 1, max = 20 (default minimum number * 2) //set ex_planes_max "4" // Minimum delay between plane runs in seconds // min = 30, max = 720 (default 300) //set ex_planes_delay_min "300" // Maximum delay between plane runs in seconds // min = minimum time + 1, max = 1440 (default minimum time * 2) //set ex_planes_delay_max "600" // Ambient airplanes health // min = 1000, max = 99999 (default 2000) //set ex_planes_maxhealth "2000" // Planes altitude // Some custom maps might have issues with planes and WMDs. // This option lets you set the altitude at which the planes fly over. // NOTE: parachutes also spawn at the altitude you have set, which ain't bad // as the chutes will have the same skybox issues. If needed you can override // the parachutes spawn height again in the parachute settings // min = 0, max = 6000 (default 2000) set ex_planes_altitude "2000" set ex_planes_altitude_sps_disney "6000" // Anti-aircraft flak effects before planes arrive // 0 = disabled // 1 = enabled (default) //set ex_planes_flak "1" // Air raid sound, just before planes fly over the players can be warned // 0 = disabled // 1 = enabled (default) //set ex_planes_alert "1" //****************************************************************************** // Ambient FX Options // To help with reducing gamestate, you may want to disable some of the // following effects. Works on stock maps only! //****************************************************************************** // Ambient sound (the main background sound) // 0 = disabled // 1 = enabled (default) //set ex_ambmapsound "1" // Ambient sound fx // 0 = disabled // 1 = enabled (default) //set ex_ambsoundfx "1" // Ambient fog // 0 = disabled // 1 = enabled (default) set ex_ambmapfog "0" // Ambient fire // 0 = disabled // 1 = enabled (default) //set ex_ambfirefx "1" // Ambient smoke // 0 = disabled // 1 = enabled (default) set ex_ambsmokefx "0" // Ambient fog bank // 0 = disabled // 1 = enabled (default) set ex_ambfogbankfx "0" // Ambient flies // 0 = disabled // 1 = enabled (default) set ex_ambfliesfx "0" // Ambient dust // 0 = disabled // 1 = enabled (default) set ex_ambdustfx "0" // Ambient snow // 0 = disabled // 1 = enabled (default) set ex_ambsnowfx "0" //****************************************************************************** // Weather FX // Random rain or snow effects on stock and custom maps // Snow on wintermaps, rain on other maps. // This will automatically disable ambient snow (ex_ambsnowfx) on stock maps. // // There are 10 levels of rain, and 10 levels of snow. The levels are divided // into 5 categories: // level 0 : none // levels 1 - 3 : light // levels 4 - 6 : medium // levels 7 - 9 : hard // level 10 : extreme // // WARNING #1: snow will only show on clients running DX9. Rain on DX7 and DX9. // WARNING #2: rain and snow effects can cause lag. Please test the best levels // for your server, and set max values accordingly. // WARNING #3: rain and snow - especially the higher levels - are spawning alot // of effects simultaneously. This may suppress other effects temporarily. // INFO: due to a max effect game limit, rain and snow max levels will be // reduced to 1 if specials (perks) are enabled! //****************************************************************************** // Main switch // 0 = disabled (default) // 1 = enabled //set ex_weather "0" // Max rain level // See table above for levels within each category. // min = 1, max = 10 (default 10) //set ex_weather_rain_max "10" // Max snow level // See table above for levels within each category. // min = 1, max = 10 (default 10) //set ex_weather_snow_max "10" // Level transition randomizer (in seconds) // Adds random time to the default transition of 5 seconds. // min = 1, max = 9999 (default 10) //set ex_weather_transition "10" // Level duration randomizer (in seconds) // Adds random time to the default duration of 30 seconds. // min = 1, max = 9999 (default 30) //set ex_weather_duration "30" // Category "light" randomizer (percentage) // Probability of getting a "light" weather conditions. // min = 0, max = 100 (default 70) //set ex_weather_prob_light "70" // Category "medium" randomizer (percentage) // Probability of getting "medium" weather conditions. // min = 0, max = 100 (default 50) //set ex_weather_prob_medium "50" // Category "hard" randomizer (percentage) // Probability of getting "hard" weather conditions. // min = 0, max = 100 (default 30) //set ex_weather_prob_hard "30" // Category "extreme" randomizer (percentage) // Probability of getting "extreme" weather conditions. // min = 0, max = 100 (default 10) //set ex_weather_prob_extreme "10" // Category fallback // If enabled, switch to level 0 (category "none") if new category is rejected. // If disabled, the current weather conditions will stick. // 0 = disabled // 1 = enabled (default) //set ex_weather_none_fallback "1" // Lightning (only when raining) // 0 = disabled // 1 = enabled (default) //set ex_weather_lightning "1" // Thunder (only when raining) // 0 = disabled // 1 = enabled (default) //set ex_weather_thunder "1" // Visibility changes when raining or snowing // This will automatically disable ambient fog (ex_ambmapfog) on stock maps. // This feature will increase level transition and duration times! // 0 = disabled // 1 = enabled - fast // 2 = enabled - normal (default) // 3 = enabled - slow //set ex_weather_visibility "1" // Visibility modifier // Allows you to tweak the default settings. Use 0.1 for tenth of default, // 0.5 for half the defaults, 2 doubles the defaults, 3 triples, etc. // min = 0.1, max = 10 (default 1) //set ex_weather_visibility_modifier "1"