w//****************************************************************************** // Call of Duty 2 - eXtreme+ modification //****************************************************************************** // author : PatmanSan // website : http://www.patmansan.com // // mod : eXtreme+ // version : 2.9 // update : October 2013 //****************************************************************************** //****************************************************************************** // Player Health //****************************************************************************** // Initial health when spawning // min = 10 // max = 100 (default) //set ex_player_maxhealth "100" //****************************************************************************** // Health Bar //****************************************************************************** // Stock healthbar is drawn via hud.menu, saving three player HUD elements. // Pulse and fade for the stock healthbar have been disabled, so the stock and // extreme+ healthbar look and behave almost identical. The extreme+ healthbar // will be removed on death; the stock healthbar will stay. // 0 = disabled // 1 = enabled - stock (default) // 2 = enabled - extreme+ HUD //set ex_healthbar "1" //****************************************************************************** // Health Regeneration //****************************************************************************** // 0 = disabled (default) // 1 = enabled //set ex_healthregen "0" // Regen delay for stock health system (milliseconds) // min = 0, max = 99999 (default 5000) //set ex_healthregen_delay "5000" // Regen rate for stock health system // min = 1 (slow), max = 20 (fast) (default 10) //set ex_healthregen_rate "10" // Regen heavy breathing sounds // 0 = disabled // 1 = enabled (default) //set ex_healthregen_heavybreathing "1" // Regen heavy breathing cutoff (percentage) // min = 1, max = 100 (default 75) //set ex_healthregen_heavybreathing_cutoff "75" //****************************************************************************** // Medic System //****************************************************************************** // 0 = Medic system totally OFF (no first aid kits) // 1 = Medic system ON (first aid kits) with auto callouts // 2 = Medic system ON (first aid kits) without auto callouts (request a medic) (default) //set ex_medicsystem "2" // Self healing // 0 = disabled // 1 = enabled (default) set ex_medic_self "0" // If using auto callout, set the level of health the call will be made // min = 0, max = 100 (default 40) //set ex_medic_callout "40" // Minimum heal in health points // min = 0, max = 99 (default 40) //set ex_medic_minheal "40" // Maximum heal in health points (set higher then minimum!) // min = ex_medic_minheal+1, max = 100 (default 100) //set ex_medic_maxheal "100" // Show injured players // 0 = disabled (default) // 1 = enabled set ex_medic_showinjured "1" // If showing injured players, flash icon on compass to show injured player (ping) in seconds // min = 3, max 60 (default 3) //set ex_medic_showinjured_time "3" // Healing ability is lost for causing damage to teammates, in seconds // 0 = disabled // 10 - 60 = seconds (default 30) //set ex_medic_penalty "30" // Penalty messages // 0 = left, above compass (default) // 1 = centre screen //set ex_medic_penalty_msg "0" // Amount of first aid kits issued // WARNING: rank system overrides this! // min = 1, max = 9 (default 1) //set ex_firstaid_kits "1" // Randomize number of first aid kits (where ex_firstaid_kits is maximum) // WARNING: rank system overrides this! // 0 = disabled (default) // 1 = enabled //set ex_firstaid_kits_random "0" // Message informing health packs left // 0 = disabled (default) // 1 = enabled (centre screen) //set ex_firstaid_kits_msg "0" // Drop first aid kits // 0 = disabled // 1 = enabled - pop (default) // 2 = enabled - place //set ex_firstaid_drop "1" // Allow dropped kits to be picked up and added to the player's inventory // if the player's health is 100%. You can set the threshold from 1 - 9 kits. // i.e. if this is set to 5, if the player has 6 medi kits, it won't add another unless // the number of kits falls to 4. // WARNING: this option requires ex_firstaid_drop to be enabled! // 0 = disabled (default) // 1 = enabled //set ex_firstaid_collect "0" //****************************************************************************** // Fall Damage Modifiers //****************************************************************************** // 0 = disabled (default) // 1 = enabled set ex_falldamage_enable "1" // Fall damage MIN height in ft // min = 10, max = 9999 (default 15) set ex_falldamage_min "1500" // Fall damage MAX height in ft // min = ex_falldamage_min, max = 9999 (default 30) set ex_falldamage_max "3000" //****************************************************************************** // Bleeding //****************************************************************************** // Make them bleed, possibly to death! // 0 = disabled (default) // 1 - 100 = value is probability (percentage) //set ex_bleeding "0" // Start bleeding when health falls to and below? // min = 1, max = 99 (default 50) //set ex_startbleed "50" // How much health can the player bleed through? // 0 = disabled // 1 - 100 = max health loss (default 50) //set ex_maxbleed "50" // Bleeding pain sounds // 0 = disabled (default) // 1 = play sound so ALL can hear // 2 = play sound so ONLY the bleeding player can hear //set ex_bleedsound "0" // Bleeding pain shock // 0 = disabled // 1 = enabled (default) //set ex_bleedshock "1" // Bleed message on screen // 0 = disabled // 1 = enabled - left, above compass (default) // 2 = enabled - centre screen //set ex_bleedmsg "1"