//****************************************************************************** // Call of Duty 2 - eXtreme+ modification //****************************************************************************** // author : PatmanSan // website : http://www.patmansan.com // // mod : eXtreme+ // version : 2.9 // update : October 2013 //****************************************************************************** //****************************************************************************** // Score Memory //****************************************************************************** // This feature allows you to give disconnected players their score back when // they rejoin the server during the set grace period. The server will remember // and restore the player's total points, kills, deaths and bonus points. // The rank system will automatically adjust the player's rank. // Extremely useful when a player's game crashes, or when PunkBuster decides to // drop players for losing key packets, although this also works for normal // disconnects. // 0 = disabled // 1 - 3600 = grace period in seconds (default 60) //set ex_scorememory "60" //****************************************************************************** // Forced Client Cvars //****************************************************************************** // This feature allows you to control the clientside cvars // You can make it run once for connecting players, or make it loop to make // sure your settings will stick during the game // Force clientside cvars // 0 = disabled (default) // 1 = enabled - loop // 2 = enabled - run once if client console has been disabled, otherwise loop // 3 = enabled - run once no matter what set ex_forceclientcvars "3" // Time to loop (mode 1) // min = 10, max = 300 (default 60) //set ex_forceclientcvars_loop "60" // Rate // 0 = do not force // 1000 - 25000 = rate setting (default 25000) //set ex_forcerate "25000" // Mantle hint // 0 = disabled (default) // 1 = enabled //set ex_mantlehint "0" // Player crosshair // 0 = disabled // 1 = enabled (default) //set ex_crosshair "1" // Player crosshairnames // Show when players are on your side and targeted. // 0 = disabled // 1 = enabled (default) //set ex_crosshairnames "1" // Enemy crosshair // Prevent crosshair colour change when targeting enemy player. // 0 = disabled (default) // 1 = enabled //set ex_enemycross "0" // HUD stance indicator // 0 = disabled (default) // 1 = enabled //set ex_hudstance "0" // Max packets a client can send to server // Sets "cl_maxpackets". Game default: "30". // WARNING: this will force a fixed value for all players. If you have enabled // PunkBuster, please use PB to monitor this variable based on minimum and // maximum values! // 0 = do not force (default) // 10 - 100 = max packets //set ex_maxpackets "0" // Max frames per second // Sets "com_maxfps". Game default: 85. Domain is any integer from 0 to 1000. // WARNING: this will force a fixed value for all players. If you have enabled // PunkBuster, please use PB to monitor this variable based on minimum and // maximum values! // 0 = do not force (default) // 50 - 300 = max frames per seconds //set ex_maxfps "0" // Bright models - hack prevention (set to 0 to prevent!) // 0 = disabled (default) // 1 = enabled //set ex_brightmodels "0" // Hack prevention! // lodscale (LodScale Bush Exploit) is forced to "1" in mod // q3fs (Ambient Sound Exploit) is forced to "1" in mod //****************************************************************************** // Realism Options //****************************************************************************** // Drop weapon on hand or gun hit // 0 - 100 = percentage setting (default 0) //set ex_droponhandhit "0" // Drop weapon on arm hit // 0 - 100 = percentage setting (default 0) //set ex_droponarmhit "0" // Drop weapon on fall // 0 - 100 = percentage setting (default 0) //set ex_droponfall "0" // Hit blip (visual) // 0 = disabled // 1 = enabled (default) //set ex_hitblip "1" // Hit sound // INFO: Hit blip must be enabled! // 0 = disabled (default) // 1 = enabled //set ex_hitsound "0" // Pain sounds // 0 = disabled // 1 = enabled (default) //set ex_painsound "1" // Death sounds // 0 = disabled // 1 = enabled (default) //set ex_deathsound "1" // Stance shoot monitor // when the player goes prone or jumps in the air, their weapon is disabled or // weakened for a brief moment (see action below). // This stops the dive bombers and bunny hoppers on your server! // 0 = disabled (default) // 1 = enabled - monitor prone only // 2 = enabled - monitor jump only // 3 = enabled - monitor prone and jump //set ex_stanceshoot "0" // Stance shoot monitor action // 0 = disable weapon (default) // 1 - 100 = weaken weapon damage (percentage of original damage) //set ex_stanceshoot_action "0" // Jump shoot delay sensitivity // Adjust the jump sensitivity of the stance shoot monitor, so that it will only // kick in when you are really jumping, and not when you go over a small rock or // bump on the map. // min = 0, max = 10 (default 7) //set ex_jump_sensitivity "7" //****************************************************************************** // Forced Auto-Assign and Clan Versus Non-Clan //****************************************************************************** // This feature allows you to disable team selection, only leaving auto-assign // on the team selection menu. // For mode 2 see clancontrol.cfg for clan specific settings. // 0 = disabled - no auto-assign (default) // 1 = enabled - force auto-assign for all players // 2 = enabled - force auto-assign for non-clan players (all except clan 1) //set ex_autoassign "0" // The bridge function can force players into a specific team by clicking the // auto-assign or team selection button for them. // Bridging in auto-assign mode 1 will make the mod select the auto-assign // button for players automatically. // Bridging in auto-assign mode 2 will bridge clan members to the team set by // variable ex_autoassign_clanteam below. Non-clan players will be assigned the // opposite team automatically. // WARNING: bridging in auto-assign mode 2 will DISABLE team balancing! // 0 = disabled (default) // 1 = enabled //set ex_autoassign_bridge "0" // Set predefined team for players in bridged auto-assign mode 2 // Set the team YOUR CLAN (ex_clantag1 in clancontrol.cfg) will be playing on. // Valid settings are "allies" (default) and "axis". //set ex_autoassign_clanteam "allies" // Clan versus non-clan mode // Enabling this will automatically enable auto-assign mode 2 and bridging mode. // This feature can be turned on and off in eXtreme RCON Server Settings. // 0 = disabled (default) // 1 = enabled //set ex_clanvsnonclan "0" // Clan mode announcements // 0 = disabled // 1 = enabled - fixed clan mode indicator in upper-left corner (below score) // 2 = enabled - one-time announcement on spawn // 3 = enabled - repetitive announcement on spawn // 4 = enabled - one-time announcement *AND* fixed indicator (1 + 2) (default) // 5 = enabled - repetitive announcement *AND* fixed indicator (1 + 3) //set ex_clanvsnonclan_msg "4" //****************************************************************************** // Sprinting //****************************************************************************** // Sprinting, enabled by moving and pressing the USE key // If you don't like having the use key set for sprinting, you can mimmick the // old CODUO ALT key for sprinting by setting you ALT key as an alternative key // for USE, it does work! // 0 = disabled // 1 = enabled - while standing only (default) // 2 = enabled - standing and crouching // 3 = enabled - standing, crouching and while prone //set ex_sprint "3" // Sprint level // 0 = regular sprint (moveSpeedScale 1.5) (default) // 1 = boost sprint (moveSpeedScale 2.0) // 2 = turbo sprint (moveSpeedScale 2.5) // 3 = rocket sprint (moveSpeedScale 3.0) // 4 = ultra sprint (moveSpeedScale 3.5) //set ex_sprint_level "1.5" // Heavy panzer // Disable sprinting while carrying panzerschreck // 0 = enable sprint (default) // 1 = disable sprint //set ex_sprint_heavy_panzer "0" // Heavy panzer rank enforcement // Only enforce heavy panzer up to set rank (if rank system enabled) // WARNING: heavy panzer must be enabled above! // min = 0, max = 7 (default 5) //set ex_sprint_heavy_panzer_rank "5" // Heavy MG // Disable sprinting while carrying MG42's and 30 cals // 0 = enable sprint (default) // 1 = disable sprint //set ex_sprint_heavy_mg "0" // Heavy MG rank enforcement // Only enforce heavy MG up to set rank (if rank system enabled) // WARNING: heavy MG must be enabled above! // min = 0, max = 7 (default 5) //set ex_sprint_heavy_mg_rank "5" // Heavy flag // No sprinting if a flag is carried, is for all flag based games // 0 = enable sprint (default) // 1 = disable sprint //set ex_sprint_heavy_flag "0" // Heavy flag rank enforcement // Only enforce heavy flag up to set rank (if rank system enabled) // WARNING: heavy flag must be enabled above! // min = 0, max = 7 (default 5) //set ex_sprint_heavy_flag_rank "5" // Sprint hud // Graphical representation of how much sprinting you have left // 0 = disabled (default) // 1 = enabled sprint //set ex_sprint_hud "0" // Sprint hint // 0 = disabled (default) // 1 = enabled sprint //set ex_sprint_hud_hint "0" // Sprint time in seconds // min = 1, max = 999 (default 3) set ex_sprint_time "999" // Recover time in seconds // Total recover time = this time + the maximum sprint time! // min = 0, max = 999 (default 2) set ex_sprint_recover_time "5" //****************************************************************************** // Anti-hip Shooting //****************************************************************************** // 0 = disabled (default) // 1 = enabled //set ex_antihip "0" //****************************************************************************** // Anti-run //****************************************************************************** // For Sniper Servers or Tactical Servers this will allow for short bursts // of running or sprinting. // 0 = disabled (default) // 1 = enabled - use punish system // 1st offense: force crouch and 5 seconds shellshock // 2nd offense: force crouch, 10 seconds shellshock and lose half of health // 3rd offense: warped into the air and read the server rules // 4th offense: kicked from server (this is a TempBan) // 2 = enabled - use black screen system // fade player's HUD to black when running //set ex_antirun "0" // Allow running when aiming down sight (ADS) // 0 = disabled // 1 = enabled (default) //set ex_antirun_ads "1" // Allowed distance to run (punish system only) // Distance is in COD2 units, not feet or yards // min = 100, max = 9999 (default 500) //set ex_antirun_distance "500" // Force crouch on spawn // INFO: this can be set independent from ex_antirun setting. // 0 = disabled (default) // 1 = enabled //set ex_antirun_spawncrouched "0" //****************************************************************************** // Close Kill Protection //****************************************************************************** // Only allow kills if the distance is above the set minimum // 0 = disabled (default) // 1 = enabled //set ex_closekill "0" // Units // 0 = yards (default) // 1 = metres //set ex_closekill_units "0" // Distance // min = 1, max = 999, default = 30 //set ex_closekill_distance "30" // Messages // 0 = disabled // 1 = attacker gets warning (default) // 2 = attacker gets warning and victim gets protection info //set ex_closekill_msg "1" //****************************************************************************** // Helmet Pop //****************************************************************************** // Players helmet goes flying when damaged in the head area! // 0 = disabled (default) // 0 - 100 = percentage set ex_pophelmet "100" //****************************************************************************** // Taunts //****************************************************************************** // In addition to the ingame quicktaunt menu system, you can also set the mod // to make the attacker say a random taunt when they kill a player! // 0 = disabled // 1 = enabled - menu taunts only // 2 = enabled - auto taunts only // 3 = enabled - menu and auto taunts set ex_taunts "3" //****************************************************************************** // Quick Message Anti-Spam //****************************************************************************** // 0 = disabled // 1 - 30 = seconds before allowing next quick message (default 10) //set ex_antispam "10" //****************************************************************************** // Camouflage Models // WARNING #1: DO NOT SET THIS TO "1" UNLESS YOU HAVE THE OPTIONAL CAMO MOD // DOWNLOADED AND PLACED IN THE FS_GAME FOLDER! // WARNING #2: This feature is only available for one model, so the model limiter // will be enabled automatically. //****************************************************************************** // 0 = disabled (default) // 1 = enabled set ex_camouflage "1" //****************************************************************************** // Diana (Female Model) // There is one Diana model for the allies (one for normandy, africa and winter) // and three for the axis (one for normandy, one for africa and one for winter). // Players can select Diana from the in-game menu after their first spawn. // If enabled, Diana will be selected even if camouflage models are enabled. // Diana is not camouflaged though. //****************************************************************************** // WARNING: DO NOT SET THIS TO "1" UNLESS YOU HAVE THE OPTIONAL DIANA MOD // DOWNLOADED AND PLACED IN THE FS_GAME FOLDER! // 0 = disabled (default) // 1 = enabled set ex_diana "1" // Allow players to save their diana status in a file on the server // If memory is enabled, Diana will be selected automatically when a player // reconnects to the server, if Diana was activated for that player previously. // To disable the in-game menu items, disable both the main feature and memory. // 0 = disabled // 1 = enabled (default) //set ex_diana_memory "1" //****************************************************************************** // Player Model Limiter //****************************************************************************** // COD2 offers different models for players, however each skin takes up valuable // gamestate. Models are limited to 1 by default. You can increase this number // here if you like. // American Normandy player models // min = 1, max = 10 (default 1) //set ex_american_normandy "1" // British Africa player models // min = 1, max = 5 (default 1) //set ex_british_africa "1" // British Normandy player models // min = 1, max = 6 (default 1) //set ex_british_normandy "1" // German Africa player models // min = 1, max = 3 (default 1) //set ex_german_africa "1" // German Normandy player models // min = 1, max = 4 (default 1) //set ex_german_normandy "1" // German winterdark player models // min = 1, max = 4 (default 1) //set ex_german_winterdark "1" // Russian coat player models // min = 1, max = 4 (default 1) //set ex_russian_coat "1" // Russian padded player models // min = 1, max = 2 (default 1) //set ex_russian_padded "1" //****************************************************************************** // Player Headware //****************************************************************************** // If enabled, a variety of hats and helmets will be used for the multi-player // characters. For realism, the mod will randomly skip the assignment, so some // players will not wear a hat or helmet at all. // If disabled, the stock assignments for hats and helmets are used. // WARNING: DO NOT SET THIS TO "2" UNLESS YOU HAVE THE OPTIONAL HEADWARE MOD // DOWNLOADED AND PLACED IN THE FS_GAME FOLDER! // 0 = disabled (default) // 1 = enabled - but only use stock headware // 2 = enabled - like 1 but include extra headware from optional mod set ex_hatmodels "2" //****************************************************************************** // Cold Breath FX //****************************************************************************** // On winter based maps, this will show an effect of breathing in the cold // 0 = disabled (default) // 1 = enabled set ex_coldbreathfx "1" set ex_coldbreathfx_large "0" //****************************************************************************** // Bullet Holes //****************************************************************************** // If a player gets hit by a bullet in the head, you can have a bullet hole // appear on their hud // 0 = disabled (default) // 1 = enabled, fade after 5 seconds set ex_bulletholes "1" set ex_bulletholes_large "1" //****************************************************************************** // Blood on Screen //****************************************************************************** // If a player is hit, blood appears on the screen, and on the attackers screen // if close enough // 0 = disabled (default) // 1 = enabled set ex_bloodonscreen "1" set ex_bloodonscreen_large "0" //****************************************************************************** // Black Screen on Death //****************************************************************************** // Black out screen when player is killed by enemy player, so there's no way of // telling where the shot came from. // This feature is automatically disabled if killcam is enabled! // 0 = disabled (default) // 1 = enabled - remove on respawn only // 2 = enabled - remove on respawn or after 5 seconds, whatever comes first // 3 = enabled - remove on respawn or after 10 seconds, whatever comes first // 4 = enabled - remove after respawn delay. If respawn delay is 0 use mode 2 //set ex_bsod "0" // Also block ingame menu during BSOD // 0 = disabled // 1 = enabled (default) //set ex_bsod_blockmenu "1" //****************************************************************************** // Dead Body Handling //****************************************************************************** // You can control the after death fx here. // 0 = disabled (default) // 1 = enabled - sink player into ground // 2 = enabled - rise player to heaven set ex_deadbodyfx "1" set ex_deadbodyfx_large "0" //****************************************************************************** // Parachute Players //****************************************************************************** // 0 = disabled (default) // 1 = enabled - once per map (first spawn) // 2 = enabled - once per map (randomized) // 3 = enabled - several times per map (randomized) // 4 = enabled - roundbased: once, but never after matchstarts // 5 = enabled - always set ex_parachutes "1" set ex_parachutes_large "0" // Only attackers parachute // 0 = disabled (default) // 1 = enabled //set ex_parachutes_only_attackers "0" // Chance (percentage) of being parachuted into the map (mode 2 and 3) // min = 1, max = 100 (default 10) //set ex_parachutes_chance "90" // Protect parachuters from damage? // 0 = disabled (player can still be protected by spawn protection feature) // 1 = enabled - weapons disabled, protected all the way down // 2 = enabled - weapons enabled, protected until weapons used (default) //set ex_parachutes_protection "2" // Limit altitude // Some maps have a really high sky and not using a limit could mean // parachuting into the map for 30 seconds or more. // 0 = disabled (no limit) // 1 - 6000 = limit (default 2000) set ex_parachutes_limit_altitude "400" //****************************************************************************** // Weapons on Back //****************************************************************************** // Players carrying weapon on back // INFO: Not available for modern weapons! // 0 = disabled (default) // 1 = enabled - only active if secondary weapon system is enabled // 2 = enabled - always active. If secondary weapons disabled, put primary on back set ex_weaponsonback "1" set ex_weaponsonback_large "0" set ex_weaponsonback_mp_djerba "0" set ex_weaponsonback_mp_djerba_day "0" set ex_weaponsonback_mp_pierkov_beta "0" set ex_weaponsonback_mp_thecrossing "0" set ex_weaponsonback_mp_the_dam "0" set ex_weaponsonback_mp_dumont "0" set ex_weaponsonback_mp_riverside_v1 "0" set ex_weaponsonback_bp_haguenau "0" set ex_weaponsonback_mp_durchgang_ez "0" set ex_weaponsonback_mp_deppville "0" set ex_weaponsonback_mp_bergstein2_v2 "0" set ex_weaponsonback_mp_fgm "0" //****************************************************************************** // Inactive Players //****************************************************************************** // Move player to spectators if alive but not moving // 0 = disabled (default) // 1 = enabled set ex_inactive_plyr "1" // Time in minutes before inactive player gets moved to spectators // min = 1, max = 999 (default 5) //set ex_inactive_plyr_time "5" // Move player to spectators if staying dead too long // 0 = disabled (default) // 1 = enabled //set ex_inactive_dead "0" // Time in minutes before dead player gets moved to spectators // min = 1, max = 999 (default 5) //set ex_inactive_dead_time "5" // Kick player from server for staying spectator too long // 0 = disabled (default) // 1 = enabled //set ex_inactive_spec "0" // Time in minutes before spectating player gets kicked from server // min = 1, max = 999 (default 15) //set ex_inactive_spec_time "15" // Inactivity warnings // 0 = for inactive player only // 1 = for all players (default) //set ex_inactive_msg "1" // Exclusions // You may wish certain players not to be kick, eg admin, rcon or an entire clan. // Clan presets must also be set in clancontrol.cfg and are limited to four clans. // You can add as many individual players as you like. Just increase the last // digit for each one. It doesn't matter if you enter the names with colours, // non alphabet characters, uppercase or lowercase. The mod will understand as // long as you have the letters in the name correct. //set ex_inactive_exclude_clan_0 "clantag1" //set ex_inactive_exclude_clan_1 "clantag2" //set ex_inactive_exclude_clan_2 "clantag3" //set ex_inactive_exclude_name_0 "playername1" //set ex_inactive_exclude_name_1 "playername2" //set ex_inactive_exclude_name_2 "playername3"