//****************************************************************************** // Call of Duty 2 - eXtreme+ modification //****************************************************************************** // author : PatmanSan // website : http://www.patmansan.com // // mod : eXtreme+ // version : 2.9 // update : October 2013 //****************************************************************************** //****************************************************************************** // Server Redirection //****************************************************************************** // Global switch // 0 = disabled (default) // 1 = enabled //set ex_redirect "0" // The IP:port of the target server // default = (empty) set ex_redirect_ip "1.2.3.4:28960" // How long to display the redirection notice in seconds // min = 5, max = 60 (default 10) //set ex_redirect_pause "10" // Set reason for redirection. // When set to 1, players still need to pass the full server test // 0 = full server: redirecting to other server (default) // 1 = private server (only known clans): redirecting to public server // 2 = old server: redirecting to new server // 3 = being serviced: redirecting to other server //set ex_redirect_reason "0" // Set logic for full server redirection // In mode 0 the mod uses the last slot to redirect a client. On a 32 slot // server, when having 31 players and one redirection in progress, the server // will be full (showing the server full message; not redirecting) for any // connecting player, until the redirection has completed. If multiple players // connect at once, while there are 31 players already, only one is redirected. // In mode 2 you can reserve more slots for the redirection process by setting // private clients (server.cfg; sv_privateclients) without a private password // (server.cfg; sv_privatePassword) set. If you later decide to set private // client to 0 again, it still behaves like mode 0. // 0 = redirect if number of players = max clients - 1 (default) // 1 = redirect if number of players = max clients - private slots // 2 = redirect if number of players = max clients - private slots - 1 //set ex_redirect_logic "2" // Clan priority mode // Redirect existing players to make room for clan player. // It will always try to redirect non-clan players first, if available. // Before enabling this feature you should order the clan tags (see clancontrol.cfg) // clan1 (ex_clantag1) has the highest priority. clan4 (ex_clantag4) the lowest. // 0 = disabled (default) - Redirect: connecting player // 1 = prioritize clan 1 - Redirect: non-clan » clan4 » clan3 » clan2 // 2 = prioritize clan 1+2 - Redirect: non-clan » clan4 » clan3 // 3 = prioritize clan 1+2+3 - Redirect: non-clan » clan4 // 4 = prioritize all clans - Redirect: non-clan //set ex_redirect_priority "1" // Show a hint // 0 = disabled // 1 = enabled (default) //set ex_redirect_hint "1"