//Map Bay Asus main() { maps\mp\mp_brecourt_2_fx::main(); maps\mp\_load::main(); thread maps\mp\iaf_brecourt2_jeep::main(); setExpFog(0.00015, 0.7, 0.85, 1.0, 0); ambientPlay("ambient_mp_brecourt_2"); game["allies"] = "american"; game["axis"] = "german"; game["attackers"] = "allies"; game["defenders"] = "axis"; game["american_soldiertype"] = "normandy"; game["german_soldiertype"] = "normandy"; setcvar("r_glowbloomintensity0","1"); setcvar("r_glowbloomintensity1","1"); setcvar("r_glowskybleedintensity0",".25"); if(getcvar("g_gametype") == "hq") { level.radio = []; level.radio[0] = spawn("script_model", (-2924.2, 1286.5, 25.6)); level.radio[0].angles = (0, 315, 0); level.radio[1] = spawn("script_model", (2155.4, 675.6, -26.3)); level.radio[1].angles = (0, 30, 0); level.radio[2] = spawn("script_model", (882.8, -243.1, 11)); level.radio[2].angles = (0, 105, 0); level.radio[3] = spawn("script_model", (-1137.5, -2552.5, -15.9)); level.radio[3].angles = (0, 151, 0); level.radio[4] = spawn("script_model", (1921.4, -2695, 35.7)); level.radio[4].angles = (0, 108, 0); level.radio[5] = spawn("script_model", (1115.6, -1119.3, -3.2)); level.radio[5].angles = (0, 1.5, 0); level.radio[6] = spawn("script_model", (2982.2, -828.7, -16.2)); level.radio[6].angles = (0, 62, 0); level.radio[7] = spawn("script_model", (-1136.8, -740.3, 47.8)); level.radio[7].angles = (0, 305, 0); } }