#include maps\mp\_utility; main() { maps\mp\mp_ww1_trenches_fx::main(); maps\mp\_load::main(); maps\mp\ww1_trenches_flare::main(); maps\mp\ww1_trenches_artil::main(); //maps\mp\ww1_trenches_rain::main(); maps\mp\ww1_trenches_zep::main(); maps\mp\ww1_trenches_planes::main(); maps\mp\ww1_trenches_basket1::main(); maps\mp\ww1_trenches_basket2::main(); maps\mp\ww1_trenches_basket3::main(); maps\mp\ww1_trenches_basket4::main(); maps\mp\ww1_trenches_basket5::main(); maps\mp\ww1_trenches_basket6::main(); ambientPlay("ambient_mp_ww1_trenches"); game["allies"] = "british"; game["axis"] = "german"; game["attackers"] = "allies"; game["defenders"] = "axis"; game["british_soldiertype"] = "normandy"; game["german_soldiertype"] = "normandy"; //Sound FX // maps\mp\_fx::soundfx("radio1", (21392, -472, 384)); //radio 1 // maps\mp\_fx::soundfx("radio2", (21392, -8746, 384)); //radio 2 // maps\mp\_fx::soundfx("radio3", (21392, -15371, 384)); //radio 3 // maps\mp\_fx::soundfx("radio4", (-2960, -1008, 384)); //radio 4 // maps\mp\_fx::soundfx("radio5", (-2960, -7632, 384)); //radio 5 // maps\mp\_fx::soundfx("radio6", (-2960, -15912, 384)); //radio 6 }