WEAPONFILE\displayName\Raygun-Mark2\modeName\\playerAnimType\thompson\altWeapon\\AIOverlayDescription\WEAPON_RIFLEMAN\weaponType\bullet\weaponClass\rifle\weaponSlot\primary\twoHanded\1\rifleBullet\1\armorPiercing\0\semiAuto\1\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noPartialReload\0\segmentedReload\0\wideListIcon\1\wideKillIcon\1\flipKillIcon\1\autoAimRange\0\slowdownAimRange\50000\slowdownAimRangeAds\50000\lockonAimRange\50000\lockonAimRangeAds\50000\enemyCrosshairRange\1500\moveSpeedScale\1.05\gunMaxPitch\5\gunMaxYaw\5\ammoName\rgm2\maxAmmo\100\startAmmo\100\clipName\rgm2\clipSize\20\shotCount\0.5\dropAmmoMin\0\dropAmmoMax\0\reloadAmmoAdd\0\reloadStartAdd\0\damage\500\minDamage\500\meleeDamage\200\maxDamageRange\800\minDamageRange\2000\locNone\1\locHelmet\3\locHead\3\locNeck\2\locTorsoUpper\2\locTorsoLower\1\locRightArmUpper\2\locRightArmLower\1\locRightHand\1\locLeftArmUpper\2\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.25\fireDelay\0\meleeTime\0.6\meleeDelay\0.1\reloadTime\2.1\reloadEmptyTime\2.1\reloadStartTime\0\reloadEndTime\0\reloadAddTime\2.1\reloadStartAddTime\0\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.25\raiseTime\0.25\altDropTime\0\altRaiseTime\0\quickDropTime\0.15\quickRaiseTime\0.15\standMoveF\0\standMoveR\0.4\standMoveU\-0.9\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\80\standRotMinSpeed\80\posMoveRate\4\posRotRate\5\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-1.5\duckedOfsR\0.6\duckedOfsU\-0.2\duckedMoveMinSpeed\20\duckedRotMinSpeed\20\proneMoveF\-90\proneMoveR\-75\proneMoveU\-105\proneRotP\0\proneRotY\220\proneRotR\-300\proneOfsF\0.5\proneOfsR\0.5\proneOfsU\0.8\posProneMoveRate\20\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\2\hipIdleSpeed\1\adsIdleSpeed\0.8\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.3\adsTransOutTime\0.4\adsTransBlendTime\0.1\adsReloadTransTime\0.6\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\55\adsZoomInFrac\0.42\adsZoomOutFrac\0.5\adsBobFactor\2\adsViewBobMult\0.13\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\0.75\hipSpreadDuckedMin\0.5\hipSpreadProneMin\0.25\hipSpreadMax\4.5\hipSpreadDuckedMax\4\hipSpreadProneMax\3.5\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\10\hipSpreadDecayRate\5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1.1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\30\hipGunKickPitchMax\40\hipGunKickYawMin\-20\hipGunKickYawMax\20\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\35\adsGunKickPitchMax\40\adsGunKickYawMin\-20\adsGunKickYawMax\20\adsGunKickAccel\800\adsGunKickSpeedMax\300\adsGunKickSpeedDecay\50\adsGunKickStaticDecay\10\hipViewKickPitchMin\45\hipViewKickPitchMax\50\hipViewKickYawMin\-15\hipViewKickYawMax\15\hipViewKickCenterSpeed\1100\adsViewKickPitchMin\45\adsViewKickPitchMax\50\adsViewKickYawMin\-30\adsViewKickYawMax\-40\adsViewKickCenterSpeed\1100\swayMaxAngle\8\swayLerpSpeed\5\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.15\swayVertScale\0.3\swayShellShockScale\5\adsSwayMaxAngle\10\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.04\adsSwayVertScale\0.08\fightDist\720\maxDist\640\aiVsAiAccuracyGraph\m1carbine.accu\aiVsPlayerAccuracyGraph\\reticleCenter\\reticleSide\gfx/reticle/side_skinny_xenon.tga\reticleCenterSize\3\reticleSideSize\6\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\viewmodel_raygun_mark_2\handModel\viewmodel_hands_british\worldModel\xmodel/weapon_raygun_mark_2\idleAnim\viewmodel_raygun_mark_2_idle\emptyIdleAnim\\fireAnim\viewmodel_raygun_mark_2_fire\lastShotAnim\viewmodel_raygun_mark_2_lastshoot\rechamberAnim\\meleeAnim\viewmodel_raygun_mark_2_melee\reloadAnim\viewmodel_raygun_mark_2_reload\reloadEmptyAnim\viewmodel_raygun_mark_2_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\oma_raygun2_pullout\dropAnim\oma_raygun2_putaway\altRaiseAnim\oma_raygun2_pullout\altDropAnim\oma_raygun2_putaway\quickRaiseAnim\oma_raygun2_pullout_fast\quickDropAnim\oma_raygun2_putaway_fast\adsFireAnim\viewmodel_raygun_mark_2_fire\adsLastShotAnim\viewmodel_raygun_mark_2_fire\adsRechamberAnim\\adsUpAnim\viewmodel_raygun_mark_2_ADS_up\adsDownAnim\viewmodel_raygun_mark_2_ADS_down\viewFlashEffect\fx/static/Raygun/raygun.efx\worldFlashEffect\fx/static/Raygun/raygun.efx\shellEjectEffect\\lastShotEjectEffect\\pickupSound\weap_pickup\ammoPickupSound\\fireSound\weap_raygunm2_fire\fireSoundPlayer\weap_raygunm2_fire_plr\lastShotSound\\lastShotSoundPlayer\\meleeSwipeSound\melee_swing_large\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_m1carbine_reload_not_empty_npc\reloadSoundPlayer\weap_m1carbine_reload_not_empty\reloadEmptySound\weap_m1carbine_reload_npc\reloadEmptySoundPlayer\weap_m1carbine_reload\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\raiseSound\\putawaySound\\noteTrackSoundA\\noteTrackSoundB\\noteTrackSoundC\\noteTrackSoundD\\hudIcon\weapon_raygun\modeIcon\\killIcon\weapon_raygun\fireRumble\m1carbine_fire\meleeImpactRumble\melee_light